Below is an example demonstrating how to cause the Environment pane to be displayed. If the pane is docked, it becomes the active pane of the group. If the pane is not docked, the pane is shown in a non-modal dialog.
// DAZ Studio 4.7.0.12 // Define an anonymous function; // serves as our main loop, // limits the scope of variables ( function(){ // Get the pane manager var oPaneMgr = MainWindow.getPaneMgr(); // If we do not have a pane manager if( !oPaneMgr ){ // We are done... return; } // Get the environment pane var oPane = oPaneMgr.findPane( "DzEnvironmentPane" ); // If the pane was not found if( !oPane ){ // We are done... return; } // Get the group the pane is currently in var oPaneGrp = oPane.getPaneGroup(); // If the pane is not in a group; has not been displayed this session if( !oPaneGrp ){ // Put the pane in its own undocked group oPaneMgr.tearOffPane( oPane ); // Update the group the pane is currently in oPaneGrp = oPane.getPaneGroup(); // Otherwise } else { // Make the pane [group] visible oPaneMgr.showPane( oPane ); } // If the group is docked if( oPaneGrp.isDocked() ){ // We are done... return; } // Put the pane in its own non-modal dialog oPane.makeUndockable( new Size( 250, 240 ) ); // Get the group the pane is currently in oPaneGrp = oPane.getPaneGroup(); // Hide the tab bar for the group oPaneGrp.hideTabBar( true ); // Get the backdrop for the scene var oBackdrop = Scene.getBackdrop(); // If the backdrop is visible if( oBackdrop.visible ){ // We are done... return; } // Define a default background color var clrBackground = new Color( 255, 255, 255 ); // Get the viewport manager var oViewMgr = MainWindow.getViewportMgr(); // Get the active viewport var oView = oViewMgr.getActiveViewport(); // Get the 3D viewport var o3DView = oView.get3DViewport(); // If we have a 3D viewport and the backdrop // does not have a texture if( o3DView && !oBackdrop.getTexture() ){ // Get the background color of the 3D viewport clrBackground = o3DView.background; } // Set the backdrop background color oBackdrop.backgroundColor = clrBackground; // Make the backdrop visible oBackdrop.visible = true; // Finalize the function and invoke } )();