Below is an example demonstrating how to toggle a setting, in this case visibility, on the selected nodes in the scene, via script.
// Define an anonymous function; // serves as our main loop, // limits the scope of variables (function(){ /*********************************************************************/ // String : A function for retrieving a translation if one exists function text( sText ) { // If the version of the application supports qsTr() if( typeof( qsTr ) != "undefined" ){ // Return the translated (if any) text return qsTr( sText ); } // Return the original text return sText; }; /*********************************************************************/ // Declare working variable var oNode; // Get the selected nodes var aNodes = Scene.getSelectedNodeList(); // Capture the number of selected nodes var nNodes = aNodes.length; // If we have no selected nodes if( nNodes < 1 ){ // Inform the user MessageBox.warning( text( "You must select one or more nodes to perform this action." ), text( "Selection Error" ), text( "&OK" ), "" ); // If we have selected nodes } else { // Start collecting changes beginUndo(); // Iterate over the list of selected nodes for( var i = 0; i < nNodes; i += 1 ){ // Get the 'current' node oNode = aNodes[i]; // Toggle visibility of the node oNode.setVisible( !oNode.isVisible() ); } // Finish collecting changes and add the undo to the stack acceptUndo( text( "Toggle Node Visibility" ) ); } // Finalize the function and invoke })();