|Product Name:||Mesh Grabber Expert Guide: Powerful Manipulation of Meshes and Morphs|
|Published Artist(s):||Digital Art Live|
Mesh Grabber by ManFriday is a highly convenient tool to edit meshes and morphs right within DAZ Studio without having to use 3rd party modeling software.
It's great for:
Tweaks to geometry: environments, props, hair, clothing, and character change details Fixing poke throughs Creating and modifying morphs It can make a large difference in scene setup time. It quickly and easily fixes poke-through, helps “mess things up” adding to realism, and allows more realistic collision between objects. Mesh Grabber can be a real improvement over dFormers saving a great deal of time.
So how is it best used and what are the best ways to use it?
There is a rich range of possibilities for using this tool and Chris Shaw provides a definitive step-by-step tutorial guide. Chris goes through 15 case studies improving hair and clothing content, changing character faces, making a realistic fight scene, and editing props by adding movable parts. You can even create and save your own morphs with Mesh Grabber that you could share or sell to other artists.
Learn how to make the most of Mesh Grabber with this tutorial set that spans 3 hours and 44 minutes across 20 videos.
- Introduction - What is Mesh Grabber and listing its potential uses
- A refresher on Geometry
- Purchasing, Installing, and Locating Mesh Grabber
- The Mesh Grabber user interface in detail
- Fix clothing poke through
- Fix hair poke through
- Adding dynamics to an asset without pose controls (Simple bend bell clapper)
- Comparison with D-Former
- Hinge Wagon Hookup - Manually fit together non-conforming objects (hook up a cart to a horse)
- Swing a bell: Hinge of bell around bolt without pose controls
- Shape hair without a shape control
- Creating a dForce alternative on clothing (wind, movement, or gravity)
- A localized dForce alternative on hair (wind, movement, or gravity)
- Shape a face (nose, chin, ears)
More Advanced Use
- Arm through cloak. Fix unwanted intersecting objects - create a custom morph of one object around another
- Fight scene: grabbing a scarf
Morph Editor Add-on
- Morph Editor - save your own morph (bell hinge, shaped face)
- Morph Editor - load and edit an existing morph
- Caveat: Some morphs not loading
- Caveat: Surface Stretching
About the presenter: Chris Shaw
Chris is a product manager for communication products used by emergency services. He has a formal education in software and product engineering and he helped productize the first-ever mobile phones.
He loves sci-fi and fantasy, and uses his spare time to create 3D assets for his digital art, which he then uses as a basis for 2D airbrush artworks and also as inspiration for characters and world-building in his writing.
Focusing mainly on photorealism, Chris takes great interest in pushing tools and techniques to see what's possible. He works mainly with Blender, Daz Studio, and Photoshop to create his assets and scenes, but loves to broaden his knowledge of all 3D assets and tools that aid the production of 3D art and cinematography.
Chris believes in sharing knowledge to better ourselves, collaborating to make life easier, and having as much fun and exercise as circumstances allow.
On some 3D sites, Chris also goes by the name Abrushant.
Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.
[ ] = Optional, depending on target application(s)
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
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