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Ancient Stones - Rock'n'Roll and Moss Shaders

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Product Name: Ancient Stones - Rock'n'Roll and Moss Shaders
Product ID: 81247
Published Artist(s): Daz Originals
Created By: MartinJFrost
Release Date: 2021-07-21

Product Information

  • Required Products: None

Pick up this great bundle of over 75 Ancient Stones with Rock'n'Roll and Moss shader pre-sets, and gather all of the moss you want for your digital boulders, stones, walls, building blocks, statues, and just about anything else you care to turn to stone.

From granite to tufa, basalt to layered sandstone and schist — this huge bundle of layered shaders for Daz Studio and Iray has got you covered in moss and lichen in any number of combinations! In fact, there are over 1500 different possible combinations of these realistic rock shaders and their mossy covers!

Based on the 4-layer uber PBR MDL shader that ships with Daz Studio, this is a must-have set of shaders for anyone who wants some realistic, moss-covered, lichen-sprinkled goodness in their scenes!

The set comes with loads of utility pre-sets for displacement intensity, subdivision ( this can really make a difference with low poly models), tiling ratios, rock tints, and many different settings for the 3 layers of moss and lichen that you can cover the base rocks with!

When you add the shaders onto your object, you may wonder what is happening, until you use the Iray viewport, where the magic happens before your very eyes. Due to the nature of the layered shader, changes you make to tiling and any other mapping do not become apparent until Iray is used, thus it's a handy tip to add the shader, turn on your Iray preview, and then make the adjustments to scale, displacement, etc.

Included is a quick usage guide with a link in the utility's menu so that you can get the best from these awesome rock and moss shaders! Also, check out What's Included and Features for more detail.

So whether you want to turn Michael 8.1 to stone or simply want a weathered look for a prop or building, these shaders have you covered — in mossy goodness!

Product Notes

Installation Packages

Below is a list of the installation package types provided by this product. The name of each package contains a Package Qualifier (WIP), which is used as a key to indicate something about the contents of that package.

  • 1 Core 1)

[ ] = Optional, depending on target application(s)

Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

Ancient Stones - Rock'n'Roll and Moss Shaders (Core)

  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Shaders:Ancient Stones - Rock and Roll and Moss”
    • “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities”
    • “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Base Rock Tints”
    • “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Change Lichen Layer”
    • “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Change Moss Layer”
    • “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Displacement and Sub D”
    • “Shaders:Ancient Stones - Rock and Roll and Moss:Utilities:Tiling”
  • You can find new icons for this product in the following DAZ Studio Categories:
    • “Shaders:Iray:Stone”
    • “Shaders:Iray:Utilities:Color”
    • “Shaders:Iray:Utilities:Displacement”
    • “Shaders:Iray:Utilities:Tiling”
    • “Shaders:Iray:Utilities:Visibility”
    • “Utilities:Scripts”

Additional Details

  • Scripts included in this product includes source or derivative code from the Scripting Samples provided here:
  • Because these shaders are built using the Daz Iray PBR 4 Layer shader as a base, it is important to remember the following when applying or editing them.
  • You should select your surface and apply the ‘Apply This First’ setting before any of the shaders in the set. If you wish to change the shaders completely you can use the ‘Apply This First ‘ Setting to reset them.
  • You can either apply a base layer ( marked base) and then choose your own moss and lichen settings from the utilities folders, and turn off any layers you don't want to use, or you can apply the ready made shaders in the bundle, and edit them using the utility moss and lichen partial shaders.
  • When editing the shaders you must only use the utilities presets supplied with these shaders, as other utility presets or partial shader presets will remove the layers and leave you with just the base layer. You can always use your own setting values in the shader tab.
  • Remember that the shaders will only show up properly in the IRAY preview, scaling and layers will not show up in the normal preview,3 delight or octane.
  • The shaders load with a medium to high displacement intensity. You will need to adjust this depending on how dense your mesh is, the size of the object your are shading and the amount of sub division your object has. The shaders work best with subdivision activated for an object.
  • The higher the subdivision/poly count of the object the better the detail will be in the shader.
  • When you add the shaders on to your object you may wonder what is happening, until you use the iray viewport where the magic happens before your very eyes. Due to the nature of the layered shader, changes you make to tiling and any other mapping do not become apparent till iray is used, thus its a handy tip to add the shader, turn on your Iray prevue and then make the adjustments to scale, displacement etc!

Resolved Issues

  • None

Known Issues

  • None

Support

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1)
The contents of this package are in DAZ Studio Native formats