|Product Name:||Complex Hair Creation Part 3: Texturing|
|Published Artist(s):||Arki, Digital Art Live|
Have you wanted to create attractive hair for DAZ Studio, but got stuck on knowing where to start and how to handle a project such as this?
Arki (Kim Schneider) breaks down this project in detail, simplifies the approach and takes you through the steps in this three part tutorial (this is Part 3). This was originally broadcast as a series of live webinars to a class that followed along with her techniques and created their own hair sets.
Requirements: Familiarity with Hexagon and basic modelling techniques
Video length: 2 hours
Tutorial video includes indexing so you can click and jump to different topics with ease.
Part 3 : Dying the Strands - Breathing life into your hair model
1 - How to select the appropriate texture photos for skullcap and hair strips
* The different texture maps needed for the skull cap and the hair strands - and how to find them
2 - Texturing in Photoshop
* Working with the base photo reference material to create the hair texture
3 - Base material setup in DAZ Studio
* A very quick walk-through how to create Iray hair materials
About the Presenter : Kim Schneider (Arki)
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.
Over the years Kim has done work in the role-playing game industry applying her illustration skills for RPG games such as Engel for Feder & Schwert, Redaktion Phantastik, and the Pegasus Spiele gameCall of Cthulhu.
Her journey into 3D Digital Art began in 2000 with Poser (yes fourteen years of Poser experience!), then Poser Pro and started vending Poser content in 2006. She's since been now hard at work at creating content for Daz Studio.
She delves into other packages occasionally including Photoshop, Quixel, ZBrush, Hexagon, UV Mapper Pro and UV Layout in her workflow.
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