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Morph Injection Technology applied to any character

Author: Adavyss

Tools Needed

  • Poser 4 or higher
  • Victoria 2 (or any Figure)
  • Morph Manager 4 (MM4)

Support Files

Introduction

The morph injection technology can be applied to any character, but your model must have Morph injection channels for this to work.

This tutorial will show you how to easily make a Figure.CR2 ready to receive morph injectors.

Victoria 2 is used as an example.

Step 1 - IMPORT THE CHARACTER FILE INTO MM4

400-01f4.jpg

Launch Morph Manager 4 (Morph Manager is available for free in the Renderosity FreeStuff).

Click “Load File” on the left side, and in the window that pops up, load a Blank pose.

For example:

{

version

{

number 4.2

}

}

Any pose file will do the trick anyway.

Still on the left side, click “Blank pose.pz2”, and in the window that pops up, choose now “Files of Type” > “Character Files [*.CR2]” > Victoria2.CR2.

400-01f5.jpg

You must load a pose file before a character file in order to see the BODY controllers.

Save immediately using a new name: “V2injection.CR2” for example.

You should end up with something like this.

400-01f6.jpg

Step 2 - REMOVE UNWANTED MORPHS INTO MM4

400-01f7.jpg

You probably don't want to keep all the morphs in your new CR2. The whole idea is to design a new character with the fully morphed character and use a “lighter” figure to pose and render. Generally, I only keep the head expression morphs and the BODY ERC stretch controls, but you can do whatever you like.

Save your file regularly.

BODY: if you plan to remove the morphs in the body parts, it's useless to keep the FBM controls. Click on the “+” in front of BODY, right click on the control you want to remove, and in the window that pops up click on “Delete” (“Del” then “Enter” on the keyboard). “StretchNeck”, “StretchArms” and “StretchLegs” are ERC controls, you can keep them. Be careful not to remove the basic controls (from “zOffset” to “zTransB” included).

400-01f8.jpg

head: if you want to keep the expression morphs only, delete (“Del” then “Enter” on the keyboard, it's quite fast) the top of the list until “ChinCleft” included and delete the bottom of the list from “NeckThin” to “NeckOld” included. It's quite convenient to keep the “BrowsHide” morph, also.

400-01f9.jpg

Right click on the body part you want to remove morphs from, and in the window that pops up click on “Delete Only Morph Targets”. Do the same with all concerned body parts. If you plan to remove all the morphs apart from head expression morphs, it is quicker to use “More Options” > “Delete all morph targets from file” and import again the expression morphs from the Victoria 2.CR2.

Step 3 - ADD THE INJECTION CHANNELS INTO MM4

400-01fa.jpg

Download the AddInjectionChannels.zip support file and unzip into your Victoria 2 character folder.

Click “Load File” on the right side, and in the window that pops up, choose “Files of Type” > “Pose Files [*.pz2]” > AddInjectionChannels.pz2

400-01fb.jpg

In each body part there are 30 morph injection channels ready to export into your CR2 (IC01 to IC30).

In BODY there are 30 morph injection controls ready to export into your CR2 (IC01 to IC30).

400-01fc.jpg

You can export all of them or a selection only (if you don't plan to make finger morphs do not import channels in the fingers).

To import into your CR2, right click on the body part and click “copy all”.

Save. Your V2injection.CR2 is ready

Step 4 - TEST YOUR NEW FIGURE

Download the Test injection.zip support file and unzip into your Poser pose directory.

Launch Poser. Load your “V2injection” character. Open “Poses” > Test injection. Click on the injectors.

You should end up with something like this.

400-01fd.jpg

Ugly is not it! I'm sure you will do better.

Morph Injectors can be hand made, but it's easier and quicker to build them with Pozers Little Helper v6.1 (available for free at http://home.online.no/~kjellil/Index-AllStuff.htm )

Have fun with injections!