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Grouping - basics and tricks

Author: dorkati

Tools Needed

  • Poser 4 or higher


One of the most important steps when you make a new prop or character is the grouping.

You need to group when you want to assign materials (check my materials tutorial) or if you want to make different poseable parts. This tutorial shows you the basic steps and a trick so you can to make this task easier. You need Poser Pro Pack or Poser 5 for character setup, but if you only want to make groups without bones, or you want to make different materials, Poser 4 is enough.


Step 1 - Starting


I made this skirt for my NgoniPT. It is a smart prop. If I want to convert to a figure, I need to make bones.

I want it to be more then a simple conforming skirt, I want it to have movable parts.

If you don't want your object to be a figure, skip the bone-creation part and make only groups with these (or other) names.

Create bones:


I want to swing the parts, so I made swing bones

fswing - front

lfswing - left front

rfswing - right front

rswing - right

lswing - left

brswing - back right

blswing - back left

bswing - back swing

Step 2 - Grouping basics


Open the grouping tool window and let's start the grouping.

If you use the autogroup function, this will make the same groups as bones. If you are a beginner this is the best way. You will not forget any of the bones. But this tool isn't very accurate. You see…what groups are made, but it would be better to do this manually.

First select the rswing and click the + buttonto select the polygons that you want to assign to this group.

Than repeat this with fswing (front), lswing (left) and bswing (back). It is very easy to select these parts.

Step 3 - First trick


You need to check which polygons are between groups. Don't worry. There is an easy way.

Select the rfswing (for right-front section) from list, then click on the Add Group button and add the fswing and rswing parts. Select the parts between two others and then


click on Remove Group button and remove the needless fswing and rswing parts.


Now you get the rfswing part.

Step 4 - Last group


Do the same steps with lfswing and brswing.

The last group is the blswing, the back-left part of the skirt.

By following these steps, you won't need to select all of the needed parts click-by-click.

Select the blswing group, than click the Add all button, so your entire skirt is selected. Now click on the Remove Group button and remove all other groups, except blswing.


Now you get the last group too.

Here is a faster method to do the same thing:

When you select the fisrt 4 parts (front, left, right and back), you can select(for example) the lfswing, then hit Add All, remove the existing groups, then unselect with the - button the needless polygons. Then do the same steps with the other groups.

It is easy to select needless polygons, they are wide apart. However, this method doesn't always work, because it will sometimes remove polygons from other existing groups. So the other (little longer) version is more reliable.

Step 5 - Forgotten trifles

It is very easy to forget some little parts.

See the NO BONE group. Originally this group contained the unselected polys. But it doesn't works correctly all the time.


Select the NO BONES group and Remove all polys from it. Check other groups too.

Than the other important step


Check the forgotten polys.

If all the polygons are selected and part of a group, go back to Pose Room.

Step 6 - Check your work

In the pose room you can check your work.

Before your skirt is working, you need to save it as a .CR2 and weld the parts. Check my other tutorial about welding procedure.


See, you can pose your skirt's parts separately.

Good work!