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Great V4 Eyes using MAT Pose Edit 3

Author: unitychild

Tools Needed

* MAT Pose Edit

* Poser

Introduction

I had tried for several weeks to get really great eyes from Victoria 4. Finally I tweaked the settings enough in MAT Pose Edit 3 to get exactly what I wanted!!

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Step 1 - Open MAT Pose Edit, open V4 character File

100-694.jpg

Open MAT Pose Edit 3

Open the Victoria 4 character file by clicking on Open - Character

File - then you should be at Characters - click on DAZ People - then

click on Victoria 4, click OPEN.

The program will ask if you want to load morph and pose data. Click NO.

Step 2 - Materials

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Beside the word MATERIALS - highlight everything EXCEPT those that have a 5 or 7 in front of them. Click DELETE. You will be left with:

5_Cornea

5_Sclera

7_EyeSurface

5_Iris

5_Pupil

5_Lacrimal

7_Tear

Step 3 - Cornea

100-696.jpg

Highlight CORNEA

First, change the colors:

Object Color: white

Highlight Color: black

Ambient Color: Black

Reflective Color: White

Under colors:

Click APPLY each time you change something

Highlight Size: 71

Transparency Min: 0

Transparency Max: 100

Transparency Falloff: 0.6

Texture Map: don't change this, as there is NO_MAP

Transparency Strength: 100

Bump Map: don't change this, as there is NO_MAP

Bump Strength: 1

Reflection Map: don't change this, as there is NO_MAP

Reflection Strength: 90

Transparency Map: Click on the … next to fix: find your transparency map and click OK

Click Apply

Step 4 - Sclera

100-697.jpg

Highlight SCLERA

First, change the colors:

Object Color: 251, 255, 255

Highlight Color: 50, 19, 26

Ambient Color: Black

Reflective Color: White

Under colors:

Click APPLY each time you change something

Highlight Size: 71

Transparency Min: 0

Transparency Max: 0

Transparency Falloff: 0

Texture Map: Click on the … next to fix: find your texture map and click OK

Click Apply

Transparency Strength: 100

Bump Map: Click on the … next to fix: find your bump map and click OK

Click Apply

Bump Strength: 1

Reflection Map: don't change this, as there is NO_MAP

Reflection Strength: 100

Transparency Map: don't change this, as there is NO_MAP

Step 5 - Eye Surface

100-698.jpg

Highlight EYESURFACE

First, change the colors:

Object Color: 251, 255, 255

Highlight Color: 50, 19, 26

Ambient Color: Black

Reflective Color: White

Under colors:

Click APPLY each time you change something

Highlight Size: 30

Transparency Min: 0

Transparency Max: 100

Transparency Falloff: 0.3

Texture Map: don't change this, as there is NO_MAP

Transparency Strength: 100

Bump Map: don't change this, as there is NO_MAP

Bump Strength: 100

Reflection Map: don't change this, as there is NO_MAP

Reflection Strength: 100

Transparency Map: don't change this, as there is NO_MAP

Step 6 - Iris

100-699.jpg

Highlight IRIS

First, change the colors:

Object Color: 251, 255, 255

Highlight Color: 50, 19, 26

Ambient Color: Black

Reflective Color: White

Under colors:

Click APPLY each time you change something

Highlight Size: 71

Transparency Min: 0

Transparency Max: 0

Transparency Falloff: 0

Texture Map: Click on the … next to fix: find your texture map and click OK

Click Apply

Transparency Strength: 100

Bump Map: Click on the … next to fix: find your bump map and click OK

Click Apply

Bump Strength: 1

Reflection Map: don't change this, as there is NO_MAP

Reflection Strength: 100

Transparency Map: don't change this, as there is NO_MAP

Step 7 - Pupil

100-700.jpg

Highlight PUPIL

First, change the colors:

Object Color: 251, 255, 255

Highlight Color: 50, 19, 26

Ambient Color: Black

Reflective Color: White

Under colors:

Click APPLY each time you change something

Highlight Size: 83

Transparency Min: 0

Transparency Max: 0

Transparency Falloff: 0

Texture Map: Click on the … next to fix: find your texture map and click OK

Click Apply

Transparency Strength: 100

Bump Map: don't change this, as there is NO_MAP

Bump Strength: 1

Reflection Map: don't change this, as there is NO_MAP

Reflection Strength: 100

Transparency Map: don't change this, as there is NO_MAP

Step 8 - Lacrimal

100-701.jpg

Highlight LACRIMAL

First, change the colors:

Object Color: White

Highlight Color: Black

Ambient Color: Black

Reflective Color: White

Under colors:

Click APPLY each time you change something

Highlight Size: 1

Transparency Min: 0

Transparency Max: 0

Transparency Falloff: 0.6

Texture Map: Click on the … next to fix: find your texture map and click OK

Click Apply

Transparency Strength: 100

Bump Map: Click on the … next to fix: find your bump map and click OK

Click Apply

Bump Strength: 100

Reflection Map: don't change this, as there is NO_MAP

Reflection Strength: 100

Transparency Map: don't change this, as there is NO_MAP

Step 9 - Tear

100-702.jpg

Highlight TEAR

First, change the colors:

Object Color: 251, 255, 255

Highlight Color: 50, 19, 26

Ambient Color: Black

Reflective Color: White

Under colors:

Click APPLY each time you change something

Highlight Size: 83

Transparency Min: 0

Transparency Max: 100

Transparency Falloff: 0.6

Texture Map: don't change this, as there is NO_MAP

Transparency Strength: 100

Bump Map: don't change this, as there is NO_MAP

Bump Strength: 5

Reflection Map: don't change this, as there is NO_MAP

Reflection Strength: 100

Transparency Map: don't change this, as there is NO_MAP

Step 10 - Save

100-703.jpg

Click FILE - SAVE AS

You should be in the main POSE folder

Find the folder you want to save your poses in:

I am saving under Fatal3D Belina because that is the character I am working on. When you find the folder and open it, type in the name you want to save your pose as and click SAVE.