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Morphs in trueSpace 5.2 for Poser

Author: odeathoflife

Tools Needed

  • TrueSpace5.2
  • Poser
  • The luuv Plugin

Introduction

In this tutorial I will try to explain in simple terms how to bring your poser OBJ files into trueSpace 5.2 (tS) and make morphs. I will be using the standard installation of tS with the exception of the luuv obj import | export plug-in available for FREE at http://www.pinacoderm.com/tsx/luuv/ there are versions there for 3.2, 4.3, 5.x and 6.x. I am assuming that you knwo how to load a plug-in into trueSpace so I will skip that part.

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Step 1 - IMPORT OBJ

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Click the OBJ import button in your Tools panel, and navigate to the :runtime:geometries:DAZpeople: folder and load in your character. I will be using the lowrez v3 character for this tutorial but all figures will work with this method.

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You will now have the character in the viewport of trueSpace but it will be very small so we will use some elementary math to make her 10x's larger. right-click the object tool (the white arrow) and it will open the “object info” dialog box. In the size areas, click at the end of the x, y, and z and type in *10 this will enlarge your figure and make it easier to modify. You can multiply it by any ratio but you have to remember the exact #'s cause we will need to shrink the character back down before we export it.

Now your figure should be large enough to work comfortably with.

Step 2 - USING THE TS HEIRARCHY

So first, if not already, please make the viewport a 'solid outline' display.

You can use the heirarchy in tS 2 ways by using the down arrow in the top menu, and your arrow keys on the keyboard, or just the keyboards arrowkeys.

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So click the down arrow, to get into the heirarchy and then the left or right arrows until the head is selected. You will know it is selected once it turns green.

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We are now ready to start moving points for the morph.

Step 3 - MAKING THE MORPHS

I will be giving Victoria some elven ears, I know, easy.

Right click on the selected head to get into editing mode. Then start moving the verts.

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Once you have the ears ( or what ever morph you are making ) to your liking it is time to save the morph so we can bring it into poser.

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Step 4 - RESIZING FOR POSER

So to get out of the heirarchy mode you can press the up arrow on the keyboard until the whole figure is selected again. Now we have to resize it to get it to the 'poser' size.

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In the Object Info dialog box, devide each size direction by ten by typing /10 after each number in the size are and pressing enter. This will shrink to the origional size it was on import. We are going to go back into the heirarchy to export just the head mesh.

So once the head is selected using the above method to navigate the heirarchy, you need to copy it by clicking the copy button in the tool bar.

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Step 5 - EXPORTING

Using the luuv plug-in again we want to ALT+Click on the button and this will open the export dialog box, choose a name you will remember and click save. Now onto poser.

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Step 6 - LOADING THE MORPH TARGET

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Once your character is loaded ( in my case it is the RR V3 ) choose the head, and click the properties tab and load morph target. Navigate to where you saved the new morph and click open, give it a funky original name and choose OK.

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Now in the Morphs area of the dials there will be a new morph to use.

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