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Modeling in Wings3D IV

Author: Locke21

Tools Needed

  • Wings3D
  • Poser

Introduction

Ok, up until now my main purpose was to let you learn a few commands while you became used to manipulating basic objects in Wings3D. Before we move on, I'm going to finish up our candle stick adventure by showing you how to import and scale it for use in Poser. I'm using Poser Artist, but this should be the same for every version.

Step 1 - Step One

The first thing you should do is open Poser. Then, under the “File” menu, you will see “Import”/“Wavefront OBJ”.

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Click that, and navigate to where you have saved your candlestick. Then you'll see the import screen. Most of the time you won't need to worry about all that mess, just click “Centered”/“Place on floor” and leave “Percent of size” at 100%. Then click OK and you'll see our candlestick. Kinda big huh? Well thats not a problem.

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Step 2 - Step Two

Now, if we are going to have a 3D character use this candlestick, it has to be sized to the proper dimensions. We can't do that unless we have a character to scale it against. So, open up your figures menu and choose someone. I'm going to use Aiko.

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Don't worry, we're going to fix this.

The first thing you need to do is to move the candlestick out of the way, just select it and use the Y-Trans command in the parameters menu. Then choose one of your character's hands and transform it into whats in the picture, see how I've moved the fingers close together?

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Step 3 - Step Three

Ok, now reset your camera and move the candlestick down until its fairly centered on the hand.

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It doesn't have to be perfect, just your best guess. Now, I want you to make sure the candlestick is selected, and in the right-hand pane, use the “Scale” command to resize the candlestick to the best match you can get. While your doing that, make full use of the X, Y, Z-Trans dials to keep the candlestick centered on the character's hand. I ended up with a scale of 20%, but it really depends on the character. Just check out my picture for a hint.

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Step 4 - Step Four

Alright, while we are here, we might as well go all the way and make this a smart prop. That is to say, a prop that “knows” where it is supposed to go in a scene. This one will be “parented” to Aiko's right hand. Here is how we do it. First manuver the candlestick around until it can be firmly grasped by the character's hand.

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Then, if you've made one, I want you to apply whatever texture you've created to the candlestick. I'm sorry to say that I haven't done it yet, so I'm going to use the materials manager to change its color. When your done with all that, I want you to go up to the menu bar and choose “Object”/“Change Parent”. A box with a chart of the character's different parts will come up. Select the hand that the character is using.

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DO NOT click “Inherent bends of parent”, that can cause strange things to happen, just click Ok. What you've just done is tell the prop where it is supposed to go each time it opens, and what texture it's supposed to wear. But before it'll do it, there is one more thing that has to be done.

Step 5 - Step Five

In order for the prop to work right, we have to add it to the Poser Prop menu. We've told it what texture to wear and what parent it should go to. But if we don't save it as a prop in Poser, all that information will vanish. So, with the candlestick selected, open the Prop menu and go to the folder you want. I'm just going to use the standard Prop Types folder. See that little “+” sign at the bottom?

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Well, click it to add the prop to your Props menu. A little message will come up asking what name you would like, and then one comes up ask you if you want to keep the prop's parent. Click yes. Now you can see that Poser has added the Candlestick to your props menu!

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Step 6 - Step Six

Well thats it! Now instead of importing and resizing your model everytime you need it, you have it stored in your Props menu, texture, parent and all. Just click it and it'll pop up in place. Well, thats enough for now, I never realized how many steps there were to doing this! But next time I'm going to show you some really cool commands, and in the process, we are going to take everything up a notch and create the object below…a jet engine! While this will be a somewhat simplified jet engine, the commands you will learn are priceless!

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