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Modeling in Wing3D II

Author: Locke21

Tools Needed

  • Wings3D


Welcome back. This is the second in my modeling with Wings3D tutorial set for beginners. We've already created a crude candle stick in Modeling in Wings 3D for Beginners I, and now we are going to add some embelishments

Step 1 - Step One


If you've followed along, then you have the object pictured here. While this is a perfectly usable candlestick, it is kinda plain. As promised, I'm going to show you how to dress it up with some jewels. Along the way we'll learn about naming materials and groups, which is very important when we get to UV Mapping.

Step 2 - Step Two


Ok, first off we need the object that I told you save the last time. Just go to File/Import/Wavefront OBJ and import the candlestick obj file. Ok, now that we have it back, its time to get to work embellishing it. Lets not go overboard, but just add some nice jewels to the base. First of all, lets go ahead and give our candlestick a name, not the one you saved it under, but a group name that your favorite UV mapping utility can make use of. Go to the “Body” selection pyramid and then select the candlestick. Now go to Select/New Group. Now give the candlestick a group name. Don't worry WHY we're giving it a name, that'll become clear in the next tutorial. Lets just say that we want the candlestick to be very distinctive. Lets give it the name “CStickBase”, but without the “”.


Step 3 - Step Three

Ok, now that our CandleStick has a name, its time to create some nice jewels for it. I'm not going to get really fancy, just some nice cachobons for the base. First we need the candlestick out of the way, “Body” select it, Right-Click, Move, Y and move it up or down out of the main work area. Now, we are going to make the caochabons. To do this hit space to make sure that nothing is selected, Right-Click and bring up the Shape menu. Then choose Sphere.


This will be the base for our jewels, after a bit of tweaking. Oh boy, the fun part! The first thing we need to do is get rid of ALMOST all of the sphere. We don't want the whole thing, that would take up too much room. The best way I've found to get a clean cut is to select all the bottom faces, then hit “+” until everything I want deleted is red. Then hit “Delete” and just like that, everything we don't want is gone.


Step 4 - Step Four

Now that we have the base for our jewel, we need to tweak it a bit, after all, it doesn't look very good the way it is right now. First “Body” select it, and then go to “Face” select, and deselect the flat bottom face, then hit “S” to smooth it out just a bit. If you don't deselect the flat face, the rim of our jewel would have distorted, resulting in a weird look. Then we need to create that signature oval look that most cachabons have.


It helps if you maneuver the camera directly above the jewel for this next part. “Body” select the jewel and then Right-Click/ Scale Radius/ Radius X, and then move the mouse just a bit. And just like that, we have a jewel!


Step 5 - Step Five

Now that we have one jewel, we can have as many as we want. Yep, time to learn a new command. First hit “R” to reset the view to default so we can see everything, then Right-Click and choose Scale Uniform and resize the jewel to a smaller size that will fit on our candlestick. You will have to move the candlestick down to do this, but don't forget to move it back up out of the way.


Then, with the jewel still selected and Wings3D still in “Body” select mode, Right-Click and you'll see a command on the menu called “Duplicate”. Click that, select X, and then move the mouse. Bingo! A new jewel without having to go through the trouble of making a new one!


Step 6 - Step Six

Now that we know how to do it, create two more jewels. Then we need to create a new group. First select ONE jewel, and then follow the steps above to create a JEWEL group. Then deselect the jewel and select the other three and go Select/Add to Group/Body: Jewel. Now each of the jewels belong to a group of their own. Like the candlestick they are distinct entities. Also, if your like me, you sometimes have a bit of trouble picking out the different parts since they're all grey. No problem, just select all the jewels, go to “Face” select, Right-Click and go Materials/_hole_ and then your jewels will be painted a different color, easy to see and distingush from your candlestick.


Now there are only a few more things left to do. First pull your candlestick back down and use the “Move” and “Rotate” commands to place your jewels however you want them. I'm just placing mine around the base, but you can put them anywhere you want. Remember, you'll have to sink the jewels into the stick slightly or it won't look right.


Step 7 - Step Seven


Ok! We're almost there! Now, before we can use the candlestick in Poser or Studio, it has to be UV Mapped. While you can do this in UV Mapper, you can also do it in Wings3D, and have a bit more control! Now, “Body” select the Candlestick, Right-Click and choose “UV Mapping.” Up pops a little window with your Candlestick. This window has its own separate “Mouse” menus. We're just going to do a quick UV Map, so first full-select your candlestick by left clicking and pulling the box around it, then right-click and choose “Segement by”“Projection” and then Right-Click again, and choose “Continue”“Projection. If you just got lost, don't worry. Just follow the yellow arrows in my picture.


What you end up with is a UV Map of your CandleStick like the one below. But what about the jewels? Don't worry, just do the same for each jewel.


Step 8 - Step Eight

Ok, last part! Now that we have everything mapped, we need to make the jewels a part of the Candlestick. To do this, select them AND the candlestick and choose “Combine”. Now everything is combined into one object!


Now, export the object like in the first tutorial, and in the next one, Modeling in Wings 3D for Beginners III, I'll show you why grouping was so important for our texture work, and we'll start to explore how we can use “Extrude” and other Face commands to creates some cool stuff.