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Mimic gives you the power to customize your phonemes and expressions and also allows you to add gestures that give your animations added depth. Unlike phonemes or expressions, gestures reside in the Gestures Track in the Timeline. Let's learn about gestures and how you can use them to add complex effects with minimal effort.
The Gestures Track contains the following elements:
Please see “Gestures Track” for more detailed information about the Gestures Track and working with gestures inside Mimic.
To apply a gesture:
Please refer to “Modifying Gesture Definitions” for more information about animating gestures within Mimic.
To begin this tutorial, please either load the basic animation you did in the first tutorial or create a new session.
Let's perform a simple experiment.
Now let's try adjusting a keyframe's value. To do this, you may either:
Mimic lets you select and work with multiple keyframes by either:
To delete one or more keyframes, select them as described above, then either:
See “Working with Gestures” for more information on adding, editing, and deleting keyframes.
As we've mentioned, keyframes are where control actions take place in an animation. In other words, they serve as anchors that say “At Frame X, Gesture Y will have Value Z”. Tween frames lie between keyframes and blend the keyframes at either side into a smooth transition. You can see a tween frame's value by looking at the Spline at any point between keyframes.
TIP! This tutorial uses gestures to highlight interpolation methods because the Gestures Track gives you a visual representation of how each gesture changes between keyframes. The same concepts and interpolation methods also apply to phonemes and expressions.
Mimic calculates the tween frames for you using a process called interpolation, which defines how one keyframe's value transitions to the next over time. There are many different types of interpolation or methods of calculating these transitions. Mimic supports four types. To see this, begin by selecting a gesture and create four keyframes as shown on the right.
To select an interpolation method, select a keyframe and either right-click or use the Edit menu. You interpolation selection will affect the Spline between the currently selected keyframe(s) and the next previous unselected keyframe. For example, if you apply an interpolation method to the third keyframe from the left in the above example, it will affect the transition between the second and third transitions. This allows you to switch interpolation methods as often as you like within the same gesture, greatly increasing Mimic's power and flexibility.
Your interpolation options are:
See “Interpolation Indicator” for more information on interpolation methods.