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* Hexagon 2
Open Hexagon and let's begin.
Select the Universal Manipulator(U) and the Select Faces(F2) tools. The Universal Manipulator will be referred to from now on as the UM.
Set Dynamic Geometry to Full DG.
These are your navigation tools for the viewing area.
Click on the 3D Primitives tab and select the cube. Make a cube in the center of your view screen.
Click on the Vertex Modeling tab and then click twice on the cube with the plus sign in front to apply the smoothing effect.
Your image should look like mine.
Notice that in the Dynamic Geometry box there is a lightning bolt. Don't click on that just yet.
When you apply any smoothing to an object the effect you see on that object is only partial. The entire smoothing effect won't be applied until you click on the lightning bolt. If we apply the full effect now it will make modeling the top of our table a little more difficult. We will click on the bolt in a couple of minutes.
Using the UM pull down on the square just under the green arrow.
Here is how your shape should look so far:
Now click on the square next to the red arrow and click and drag to the right.
Here is how the table looks from above.
Use the green square again and pull down to make the table a little thinner.
Now it is safe to click on the lightning bold to apply the entire smoothing effect.
This is a good time to save what you have so far. Save in hxn format.
Apply another smoothing as you did before using the cube with the plus sign in the Vertex modeling tab. Click the lightning bolt in the Dynamic Geometry window.
Click on the Select Faces tool.
Rotate the view so you can see the top of the table.
Hold down the Shift key and select the faces as shown. Tip: To select a large area of faces keep the mouse button down and just move the cursor over the faces to select them.
Click on the Fast Extrude tool on the Vertex modeling tab.
The Universal Manipulator will change in appearance. Click on the blue arrow at the top and pull down slightly.
The goal here is to make just a very small inset for our glass area. To get an idea of what I mean here is an image that shows the edge I made when I pulled the table top down.
The table top is finished.
Click on the 3D Primitives tab and select the cube again. Make a cube below the table.
To have an uncluttered view hide the table top temporarily. To do this click on the eye in the Scene tree tab to hide the table top. See image:
Use the Select Faces (F2) tool to select the top of the cube. Pull up on the green arrow of the UM.
Click on the Vertex modeling tab and then click on the Tessellate tool. From the drop down menu choose the Tessellate by Slice.
Select an edge and click to make 10 slices on the face of the cube as shown. Use the selection tool on Rectangle mode and the green arrow of the UM to adjust your lines if they are uneven.
Click on the red square behind the red arrow of the UM and drag to the left to make the leg slimmer.
Rotate your view so you can see the image from the side. This time select the blue square behind the blue arrow and drag to the left.
Here is an image of the bottom view of the leg so you can clearly see what we just did.
Click on View/Front View.
Our leg needs some definition. Right now it has zero personality!
Click on the Select edges tool and mode is set to rectangle.
Select the middle slice near the top part of the leg.
Pull inward by clicking on the center yellow square of the UM and drag to the left. Do the same thing with the bottom of the leg.
When that is done select the two center lines in the middle of the leg and repeat as above.
Go ahead and click on the eye in the Scene Tree tab to make the table top visible again.
We need to make sure our new leg is the right size for our table. Since this is a dining table the legs will be long.
Resize the leg as needed for the table. Use the center square of the UM and click and drag to the right until the size looks right as in the image.
When finished with this step hide the table top again.
Click on the Vertex modeling tab and again click on the Tessellate by slice tool.
Make the new slices as shown in the image.
Click on the Select Faces tool(F2).
Select the faces a section at a time in between the double slices. Adjust with the UM tool and sculpt the table leg to your liking.
Unhide your table top and rotate it so you can see the bottom.
Line up the table leg within one of the squares where the leg should go.
You will have to click back and forth between the table top and the leg forms in the Scene tree tab so you can see the mesh of the table when lining up the leg. There is a little bit of guesswork involved here.
When you have the leg lined up select the leg and click on Edit/Copy and then Edit/Paste. The copy will be placed directly on top of the original leg. Use the arrows of the UM to move the copied leg away from the original and into position on the opposite side of the table.
Repeat until you have placed all four legs.
Turn off the table top layer again. Look at the Scene tree tab. You should have four separate forms that represent the legs.
Hold down the Ctrl key and click to select all four legs forms.
On the Surface modeling tab click on the weld tool to merge the four leg forms into just one form.
Turn off the leg form in the Scene tree tab.
With the Select Faces tool select the top of the table as shown.
Rotate to bottom view and select the same faces opposite as those selected on the top.
Click on Edit/Cut and then Edit/Paste.
Your table surfaces will be pasted exactly where they were only now they are a new form.
You should now have 3 forms in the Scene tree. You will have the frame, the table surfaces and the legs.
Keep the leg form hidden and also hide the table frame form. Only the table surfaces form is visible.
Click on the Select Faces tool and on Rectangle mode. Now click and drag the red rectangle selection around the entire surfaces form.
With the table top form selected click on the word New on the Materials Panel.
When the Materials Properties palette comes up click on the top color square to add a color. For this example, I used (r148, g152, b176).
Click on the bottom square for the specular color. I used a pretty shade of pink (r238, g203, b234). Adjust sliders as in the image.
*tip: If you want to add a color to the color library select the color you want and then click on one of the white squares and the color is added.
When you have the colors entered hold down the Ctrl key and click on the table surfaces form in the Scene tree to assign the material colors to the form.
It's time to add a material to the rest of the table frame. Hide the table surfaces form in the Scene tree. Unhide the table frame form and click on New in the Materials Panel.
From the Properties palette I chose color r92, g20, b9.
I set the Spread slider to 0.608.
For Specular I chose color
r234, g203, b105.
I set the transparency slider to 0.
When you have the information entered hold down the Ctrl key and click on the table form in the Scene tree tab.
Hide the table frame and unhide the legs form. Repeat the same steps using the same color Information you used for the table frame.
Congratulations! You have completed modeling an elegant table.:o)
Elegant Table tutorial by Debbie Overstreet 'Samanthie'