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Hexagon is an exceptional program that is both easy to use and fun. I am going to illustrate for you the techniques I used to create the wine bottle model. It is not a difficult tutorial and is well suited for beginners and advanced users alike.
Open Hexagon and let's begin. Set the Dynamic geometry tab to Full DG.
On the 3D primitives tab choose the cone shape and create the shape as shown in the image.
Do not click on the bottom to close the opening just click on the Validate button.
Select the Universal Manipulator(U)and the Select Points tool(F4). The selection should be set to rectangle mode.
Right click and drag to select the top of the cone and hit the delete key.
Switch the selection tool from Points to Select Edges (F3).
Right click and drag to select the second row from the top of the cone as shown.
Click on the center yellow square of the Universal Manipulator and drag to the left.
Select the lowest edge of the bottle and repeat as above.
Using the directions above adjust the two lowest rows until you get this shape. The bottom row of the wine bottle is just a little smaller than the row just above it.
Click on the Vertex Modeling tab and the Tessellate tool. From the drop down menu select the Tessellate by Slice tool.
Make two slices on the top of the bottle as shown. Click on the validate button.
Activate the Select Faces tool(F2).
Hold down the Shift key and select all of the faces between the two slices you just made on the top part of the bottle.
Activate the Fast Extrude tool.
Click on the red square and drag to the right to extrude the surfaces.
We need to get our bottle into shape. Activate the Select Edges tool.
Select the row 4th up from the bottom. Click on the yellow center square of the Universal Manipulator and drag to the left to make the row smaller.
Now select the lower part of the bottle and repeat.
Right click and drag to the right to select the 3rd row down from the extruded faces as in the image. Size it down as shown.
Time to add a little smoothing to our bottle. Click on the Vertex modeling tab and click once on the cube with the plus sign on the front.
In the Dynamic Geometry tab click on the lightning bolt to apply the effect.
We need to close the cork at the top as well as the hole at the bottom of the bottle. We don't want any wine to leak out you know.;o)
Click on the Select Points tool(F4). Click on the 3D Primitives tab and then on the Facet tool.
Rotate and zoom in to your bottle so that you can select all of the points around the uppermost edge(the cork). When all of the points are selected double click to apply and also click the validate button. The top of the cork should be closed.
*note: It is easy to select the wrong points so look sharply. If you make a mistake just undo and try again. :o)
Repeat for the bottom of the bottle.
Click on the Surface modeling tab and select the thickness tool.
Choose inside from the Properties box and apply a value of about 0.063.
Click on the lightning bolt in the Dynamic Geometry box to apply.
I think the cork on my bottle could be refined. To do this I used the Select edges tool and selected the top two rows of the cork.
Then I just made it smaller using the Universal Manipulator and pulled it down a bit as well.
If you feel your bottle needs more shaping you can use what you have learned in the above steps to select rows and making them smaller or larger with the Universal Manipulator to further shape your bottle until you are happy with it.
To add material and specular color to our bottle click on the button that says new on the Materials tab.
When the material options box comes up click on the top color square and choose a color for your bottle. I chose color# r111, g35, b64.
Click on the bottom color square for the specular color. I chose color# r244, g167, b170.
Set Spread to 0.608 and Transp to 0.602.
If you decide you don't want the material just click on material/remove material.
Congratulations you have completed the Wine bottle tutorial!:o)
Wine bottle tutorial by Debbie Overstreet 'Samanthie'