This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
* Hexagon 2
Open Hexagon and let's begin.
These are the navigation tools. They manipulate the grid and help you to see your project from different angles.
DG Mode is set to Full in the Dynamic Geometry panel.
Click on the Universal Manipulator which I will refer to as UM for the rest of this tutorial. Click on the Select object tool.
Click on the Lines tab. Click on Arc and from the drop down list choose Arc from Start-End-Tangent.
The cursor will change to a white circle. Click on the grid floor and then drag to the right. Click again and then drag up and click again to make your arc.
Click on the UM and select the square just behind the red arrow and drag to the left.
We need to click on the little lightning bolt in the Dynamic Geometry panel. This will make our arc accessible for further editing.
Click on the Select Points tool from the selection menu. Click on the arch to select it. We need to shape our arch a little more before we give it some volume. Select rectangle mode from the selection tab.
Right click and drag to select just the bottom left and right points of the arch. Whenever a point is selected it will change to light blue.
Click on the middle yellow square of the UM and drag to the right just a little. Your arc should look like this.
Now select the left and right points on the bottom and also the two just above them. Click and drag on the center yellow square of the Um again and drag to the right.
Repeat the steps above and select the third set of points left and right above the two we just edited. Drag the yellow square of the UM to the right again.
Now we have a nicely shaped arc. :o)
This is a good time to save what you have so far. Just save in hex file format.
Hard to believe this skinny line will become a window frame. We need to give it some volume. In the Surface Modeling tab click on the Thickness tool and in the Properties box apply these settings:
Click on the lightning bolt in the Dynamic Geometry panel to apply the total effect.
Right now our window frame is a tube that is open on the ends. We need to close those two areas. Click on the 3D Primitives tab and the facet tool. Hold down the Shift key and begin to select the points around the bottom end of the left or right side of the tube, hit enter and validate to apply. Repeat for the other end.
With the form selected go to Edit/Copy and Edit/Paste.
You now have two forms listed in the Scene tree. Let's rename the forms in the Scene tree tab to something more appropriate. Click on the top Form of the Scene tree and notice there is an area at the very top where you can type in a new name. Type in the name Frame and then press the Enter key. The new name will appear in the Scene tree. Do the same thing for the second form and name it Window.
Click on the eye next to it to hide it.
Return to the original frame. It needs some definition and a bit of sculpting. Window frames have grooves so let's begin by creating an inset groove on the frame. Click on the Select faces tool and select the faces as shown in the image.
Rotate your grid so you can see the arch at an angle.
Click on the Vertex Modeling tab and the Fast Extrude tool.
Select the blue arrow drag in towards the arch just a little.
You now have an inset groove.
The window frame needs to be a bit thinner so
rotate your view so you can see the window frame from the side. Click on the blue square behind the blue arrow of the UM and drag to the right.
The frame should look like this.
In the Vertex Modeling tab click on the Tessellate by slice tool.
Click on the center of the inset groove face we made a moment ago. A new slice will appear in the middle of the face. Click on the Validate button in Properties.
Click on the Select Faces tool again and select the faces following the curve of the arch on the outer side of the new slice.
In the Vertex Modeling tab select the Fast Extrude tool again. Select the blue arrow and drag inward toward the arch.
Select the faces as shown in the image.
Click on the Fast Extrude tool again in the Vertex modeling tab.
First select the blue arrow and pull up.
To even out the bottom just select the center yellow square of the UM and drag to the right until the bottom looks flat. Notice how everything just evens out. :o)
In the Vertex Modeling tab again select the Tessellate by Slice tool and make a new slice in the center of the outside left face as shown. Validate when finished.
Select the outer faces of the slice we just made. See image.
Select the Fast Extrude tool and select the blue arrow. Drag outward to extrude the faces. Click on the green arrow of the UM and pull up to even out the bottom of the arch.
You now have a nice arched window frame!
Save in hex file format. If you want to make the glass for the frame proceed to part 2.
Arched Window Frame tutorial by Debbie Overstreet ~Samanthie'