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Beginners Guide for Dealing with Poke Through

Author: JonnyRay

Tools Needed

* DAZ Studio

Introduction

So you've got Vicky all dressed for a night on the town. Then just as you're ready to hit 'render' and create your masterpiece, you notice that her shoulder is showing through her dress. She can't go out like this! What are we to do? This tutorial is designed to help the new user understand what your options are in dealing with this phenomenon known as 'poke-through'. As in her shoulder is poking through her dress. I'm going to give some general techniques for doing this and provide some pointers toward more advanced options as well.

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Step 1 - Do Nothing

Want to know a secret? Many of your favorite images you've seen have poke through all over the place. You just don't see it from the final render angle. Before you spend a lot of time getting the back of Vicky's skirt to cover her behind, think about whether anyone but you will know. Kind of a bummer when you spend 2 hours getting it to look just right, then realize that it didn't affect your image at all.

Step 2 - Scaling

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One of the often overlooked options is to use the scaling. Sometimes just a 1% change can push the mesh of the clothes up and over the surface of the skin, without deforming the clothes too much. This will only work for minor poke-through, however since it's easy to make the clothing look too big.

To use this, select the clothing object in your scene, then use the Scale slider to increase the clothing's size.

Also consider scaling in just one dimension (xScale, yScale, zScale). But be VERY careful with that since it's easy to distort an object that way.

Also, rather than scaling the entire clothing, you may be able to get the result you need by expanding the Scene tab and only scaling the part of the clothing where you have an issue. Too much of this will distort the clothes, though, so watch the overall look of the clothes.

Step 3 - Magnetize

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If you're using Vicky 4, don't forget the Magnetize option for her clothing. To use it, have the clothing on Vicky (use the Fit-To Victoria 4). Then with the clothing object selected, run the 'Magnetize to V4' script by double-clicking on it. For DAZ Studio, you only have to use the first one in the list. The other numbered magnets are for Poser users.

Step 4 - Standard Morphs

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Most clothing will have at least some support for the standard full body morphs (young, voluptuous, fitness, amazon, etc.). Some may also support more extreme morphs (pregnant, full bodied, pear shaped '). Selecting the clothing object will show you if the designer has built support into their object for these morphs or not. However, that may be deceiving as mentioned in the next topic.

Body Part Specific Morphs

One thing to watch for, if you select the clothing object and it doesn't show any morphs on the Parameters tab, that doesn't mean there aren't any. Expand your Scene tab and expand the clothing object and select different body parts. Sometimes you'll find that the shirt which looked like it was without morphs actually has quite a few if you select the Chest node in the object, for example.

Fix Morphs

Sometimes a designer knows that their clothing may have key problem areas dealing with certain poses. Often they'll include 'fix' morphs for these issues. For example a shirt may have problems with the strap not tracking to the skin when Vicky raises her arms, so the designer may add a 'right strap up' fix morph to handle it. These can spare you a great deal of grief if they're available!

Step 5 - Hidden Morphs

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Did you know that in some ways the morphs you see are like the tip of an iceberg? There are hidden morphs in many objects. To be able to see them:

1. Go to your Parameters tab

2. Click on the triangle pointing to the right which is next to the Parameters Tab

3. Choose Show Hidden Properties

Be careful, though, there may be a good reason why the designer didn't show those morphs. There are no guarantees about how using them may deform your clothing in ways you didn't intend. However, sometimes you can find that adjusting the 'young' setting just for the right shoulder takes care of your issue.

Step 6 - Hide the Body

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The body suit looks great, but .. well .. Vicky seems a bit too buxom for it. What's the fastest way to deal with this? Simple. Turn her chest invisible by doing the following:

1. Expand the Scene tab and the character's parts to find the body part you want to hide

2. Click on the eye to the right of the body part name to turn it invisible.

After, you can adjust the body suit to the shape you wish her chest was. When you render it, nobody can tell the difference! This only works in cases where the body part is totally covered by the clothing in question. If there is any transparency, etc. you'll have to use another method. This is VERY handy for toes that are poking through boots, though.

Step 7 - Bend and Twist

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Ok, so we talked about morphs on a body part of the clothing object, but did you realize that you can bend and twist and pose it just like you do Vicky? There are times when just a bit more (or less) bend in the right thigh of a skirt will take care of the issue without any of the morph fiddling, etc. To get there, do the following:

1. Select the Scene tab

2. Expand the clothing to find the part you need to adjust

3. Select the 'body part' of the clothing you want to move

4. Use the Bend, Side-to-Side, Front-to-Back, Twist, etc. sliders to move that part of the clothes

This can be especially helpful when using poses where Vicky's legs are crossed and the clothing didn't really expect to ever be bent that far.

Step 8 - D-Form

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So those are the basic ways to handle the issues. But what if you STILL can't quite get there? Well, that's where a tool like the D-Form plug-in comes into play. There are some excellent tutorials here at DAZ about how to use this plug-in. But to summarize, in essence you use a D-form to manually deform the mesh of an object. So you can add a D-Form to the chest of a shirt and pull it out from Vicky's chest. You can imagine how flexible and powerful this can be! You are also allowed to have multiple D-Forms for the same piece of clothing. So you can adjust the area over each breast individually and then add another for pushing in the back of the shirt to form more closely to her body. For most DAZ Studio users, D-Form tops the list of plug-ins they can't live without.

Step 9 - Third Party Tools

There are also other tools which can help with clothing issues. For example, the V4 Magnet Fits (available here in the DAZ store) adds fit options for body types that the clothing designer may not have implemented. And Netherworks (http://www.netherworks-studios.com/) has a tool which allows you to copy morph channels from your character to your clothing. These are definitely treading into an advanced area where you'll need a learning curve and some patience to get things to work right, but they can be invaluable tools to have in your toolbox when nothing else is working.