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I am sure there was a time or two that you felt Transposer is a headache, and nothing good can come of it unless you used Poser Dynamics. I will tell you the truth, I thought the same thing. However, I developed these little tricks which came in handy while trying to produce a feature length animation. It was either develop a way to do it better, or pull my hair out. Since most people enjoy my brown hair, I was forced to go with the former. One thing you will notice unless you plan the scene specifically, and plot it in Poser and transform it in Carrara beforehand (yes, I still do that sometimes), Getting figures where you want them is tricky. For starters, Transposer creates an individual object for each and every figure. Ever wonder how to get those things moving? In a previous tutorial (Position, Resizing, and Rotation with Target Helpers), I mention something along the lines of using Target Helpers, but I discovered something even easier: Groups. Instead of expanding this part, let me just show you how easy it is.
For the sake of the tutorial, Kayla has kindly volunteered from her busy work schedule, and decided to pose in a dynamic skirt and a few conforming clothing. Please, give her a round of applause. Also, her hair is a figure as well, not a prop.
Every master piece starts with a scene, even if it is a black background. For the purpose of demonstration, I am going to use Carrara Pre-Loaded Fake GI Living Room. If you want to your own scene, then let your creative mind go wild. However, in this scene, keep an eye on where props are for a moment.
Also, for sake of viewing, I have made the lights invisible.
With this set all ready to go, I think it is time to bring Kayla in, and bring her in with Transposer.
Whether it be animation or stills, sometimes you may not scale things perfectly compared to what they are in Poser.
And unlike Poser, if you move a Transposer imported by just one figure along, it will not move all of them. Now, if you used the Native Import, this would be true, but you would not be able to get the dynamic skirt without a lot of morphing work.
However, never fear, because…
This feature allows you to take a group of objects, and make a logical container for them. If you'read my Target Helpers tutorial, I will use the analogy of Body in Poser. It is a basic container to hold many of the body parts, and the same hold true for groups for what we are about to do.
Using the right mouse button (or left if you are left handed), highlight all the figures for your figure. I am going to highlight Kayla and all her clothes. And since I generally hate scrolling the menu, I hit Ctrl+G on my keyboard. They are now grouped.
Not so fast. :) you'remember how she was too big right?
By selecting the group, and adjusting Overall Scaling in Motion, I have manage to make not just Kayla about the right size, but everything I had attached to her. Remember in Poser when you have to adjust the scale of her clothing if you change one bit? Not here.:)
As you saw previously, she was floating in the corner, and as you saw previously, she would come out of her clothes. But now that we have grouped, moving her is so much easier as we just select the group and..
One of the banes of 3D art is things going through the floor, or floating above the floors. Well, fret no more as Carrara has a collision included in their package.
What I like you to do is select your group, and click on the collision switch on the top of your Carrara screen.
Bring your figure down to the floor. This isn't always 100% perfect, but it gives you enough to make tiny adjustments.