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Carrara : Victoria 3 ready to use for realistic scenes

Author: myvirtuallady

Tools Needed

  • DAZ Studio
  • Carrara 5

Step 1: Setup the working box in Carrara

Open Carrara Pro 5 and create a new project to transform and scale your figure.

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Select a new empty document for the moment.

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Choose File menu > Import, to import your DAZ character. This is a .CR2 in your runtime / libraries folder (for example : C:\Program Files\DAZ\Studio\content\Runtime\libraries\character\DAZ People).

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Select Victoria 3 SAE.CR2 file and press Ok to import your DAZ character.

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Your DAZ character appears inside the working box. It does not have high resolution texture maps yet.

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Import with the same way V3 Wild and Messy.CR2 (for example : C:\Program Files\DAZ\Studio\content\Runtime\libraries\character\DAZ Hair) and V3 Bikini Full sr1.CR2 (C:\Program Files\DAZ\Studio\content\Runtime\libraries\character\V3 Morphing Clothes).

Step 2: Apply the height resolution maps to Victoria

Apply now a height resolution map to your figure, here Victoria 3.0 Universal Texture Maps (High Res) of DAZ Production.

  1. Select your figure first
  2. Open the Shader panel in the upper part of the Property tray. The shader domains menu contains the textures of Victoria 3 SAE (SkinHip, SkinTorso, PubicHair, SkinNeck, SkinHead, SkinScalp…).

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To begin edit the SkinHip, double click on SkinHip texture (this is the pink sphere) in the Shader domains menu. The Texture Room opens with the Shader Tree Editor of the SkinHip texture.

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Select Texture Map in the drop menu of the Color Channel in the Shader Tree Editor, in order to use Victoria 3.0 Universal Texture Maps (High Res). Browse for V3BodyMHiJPG file (for example : C:\Program Files\DAZ\Studio\content\Runtime\textures\DAZ\Characters\MilWom\V3Maps) to map the SkinHip part of the body.

Load the bump texture V3BodyBHiJPG file (C:\Program Files\DAZ\Studio\content\Runtime\textures\DAZ\Characters\MilWom\V3Maps) in the Bump Channel of the Shader Tree Editor (it you want to use the bump map, do not forget to adjust the Bump Level to 2% or 3%). Edit with the same way the following textures of Victoria 3 SAE in the Shader domains Tab : SkinTorso, SkinNeck, Nipples, SkinForearm, SkinArm, SkinHand, Fingernails, SkinLeg, SkinFeet, Toenails.

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Browse for V3HeadMHiJPG file (for example : C:\Program Files\DAZ\Studio\content\Runtime\textures\DAZ\Characters\MilWom\V3Maps) to map the SkinHead.

Load the bump texture V3HeadBHiJPG file (C:\Program Files\DAZ\Studio\content\Runtime\textures\DAZ\Characters\MilWom\V3Maps) in the Bump Channel of the Shader Tree Editor (it you want to use the bump map, do not forget to adjust the Bump Level to 2% or 3%). Edit with the same way the following textures of Victoria 3 SAE in the Shader domains Tab : SkinScalp, Lips, EyeSocket, InnerMouth, Nostrils, Lacrimal, Gums, and Tongue.

Browse for V3EyeMBlueHiJPG file (for example : C:\Program Files\DAZ\Studio\content\Runtime\textures\DAZ\Characters\MilWom\V3Maps) to map the LEyewhite.

Load the bump texture V3EyeBHiJPG file (C:\Program Files\DAZ\Studio\content\Runtime\textures\DAZ\Characters\MilWom\V3Maps) in the Bump Channel of the Shader Tree Editor (it you want to use the bump map, do not forget to adjust the Bump Level to 2% or 3%). Edit with the same way the following textures of Victoria 3 SAE in the Shader domains Tab : Lpupil, LIris, REyewhite, Rpupil, and RIris.

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Select Texture Map in the drop menu of the both Alfa and the Transparency Channel in the Shader Tree Editor. Browse for V3TrHiJPG file (for example : C:\Program Files\DAZ\Studio\content\Runtime\textures\DAZ\Characters\MilWom\V3Maps) to map the Eyelashes.

Edit with the same way the EyeBows textures of Victoria 3 SAE in the Shader domains Tab. Now Victoria 3 is ready to pose.

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Step 3: Pose and fix the V3 Bikini to fit correctly Victoria 3 SAE

V3 Bikini Full sr1.CR2 and V3 Wild and Messy.CR2 must be conformed to figure 1 of Victoria 3 SAE.CR2. To do this :

  1. Select Figure 1 of V3 Bikini Full sr1.CR2 in the lower part of the Properties tray : Instances panel.
  2. Select Conform to in the middle part of the Properties tray : Figure 2 : General panel.
  3. Select Figure 1 into the drop down menu of the Conform to window.

Then press Ok.

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Do the same way for V3 Wild and Messy.CR2 in order to conform to Victoria 3 SAE character.

  1. Select Wild and Messy of V3 Wild and Messy.CR2 in the lower part of the Properties tray : Instances panel.
  2. Select Conform to in the middle part of the Properties tray : Figure 2 : General panel.
  3. Select Figure 1 into the drop down menu of the Conform to window.

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Select Victoria 3 SAE.CR2 : Figure 1 in the lower part of the Properties tray, and import pose (for example : C:\Program Files\DAZ\Studio\content\Runtime\libraries\pose\!DAZ's Victoria 3\V3 Fashion 02.pz2).

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Adjust the morphing dials of V3 Bikini to fit correctly Victoria 3 SAE as following :

  1. Select V3 Bikini Full sr1.CR2 : Figure 1 in the lower part of the Properties tray.
  2. Open the Morphing panel in the middle part of the Property tray.
  3. Adjust pvoluptuous dial to 0, 1 for rCollar, and pvoluptuous dial to 0, 1 for lCollar.
  4. See the result (the left part of the bikini top on the picture below is correctly fixed).

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Step 4: Export your ready-to-use Victoria 3 SAE

At this step, Victoria 3 SAE has textures mapped and is ready to export. Group the figure and rename it with the name you like.

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Export and save the scene as Carrara file : Choose File menu > Export, to export your DAZ character (with the name you like).

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Step 5: Import the figure in realistic scene

Open now your realistic scene and import the Victoria 3 SAE file which you saved in the step before. For example I used the Scene Wizard of Carrara Pro 5 to load a landscape scene in this tutorial.

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Here is a render of Victoria 3 SAE in realistic scene. So you are able now to create your own libraries of DAZ figures with high resolution maps in Carrara 5, ready to use for photorealistic projects.

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Et Voila !

franckgenot - My Virtual Lady