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Using Limits

Using the limits on a figure’s individual joints can help keep things from becoming twisted or distorted excessively in extreme poses, or prevent a bone’s movement from getting out-of-hand. Here’s how:

  1. If you moved something and find that it has twisted the body part beyond all recognition, choose Edit > Undo to undo the action or actions that caused the trouble.
  2. Select the bone that seems to be the cause of the problem.
  3. In the Parameters tab, navigate to the specific joint properties for that bone (for example, Bend, Side-Side, or Twist).
  4. Double-click the label of the specific slider you want to modify (Twist, for example).
  5. Locate the Respect Limits toggle:
  • Toggle the setting to Yes to turn limits on. This prevents limbs from being rotated beyond their preset limits. You can then raise or lower the Min Limit and Max Limit settings to keep movement of a limb within a predefined range. Values closer to zero restrict movement in a positive or negative direction. Values farther away from zero allow a wider range of movement.
  • Toggle the setting to No to turn limits off. This allows you to move a limb beyond its preset limits but results can be unpredictable and can often make poses appear unnatural.


Tip graphic TIP! To prevent distortion and contorting when you pose your figures with PowerPose, it’s best to leave the Respect Limits setting on for each joint of a figure’s three rotational axes (bend, twist, and side-side). If you have limits turned off, keep a very close eye on your movements and perform those movements in small steps. DAZ Original figures have limits pre-built into them. Though it takes time, you can manually set the Min and Max limits on each joint in any figure that does not have them.