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This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.


The PowerLoader provides an interface for users to determine which morphs to inject or remove from a figure, load LOD levels, set Sub-division options, and which material preset to load.

This provides the capability of having ExP-enabled products available in one location rather than having to search through folders to find the right injection or removal file.

The PowerLoader only works with ExP-enabled figures, such as Victoria 4.2, Aiko 4, and the SubDragon.

icon-caution.jpg CAUTION! If you have multiple runtimes and the ExP files for figures are duplicated in any of the runtimes, PowerLoader will not be able to find the correct files to load. This includes if you have Victoria 4.2 in one location and Victoria 4EZ in another location since they share files. This can be avoided by moving all ExP files into the main runtime, i.e., the main Poser Runtime folder or the DAZ Studio > Content > Runtime folder

Import Mode

To use the PowerLoader when importing a figure:

  1. Navigate to the People or Figures folder where the figure CR2 file is located.
  2. Double-click on the figure thumbnail to begin the load process. The If a PowerLoader file is available, the PowerLoader dialog will come up.
  3. To inject all available morphs for a product, the Basic tab provides a quick selection option. Just click on the checkbox next to the product you want to use, then click on Accept. The figure will be loaded with all the morphs injected for the figure.

  4. To select specific morphs or presets to load, click on the Advanced tab to activate it.

    The Advanced tab has four sub-tabs: Parameters, Mesh Resolution, Preset, and Information.

  5. On the Parameters tab, locate the product you want to use and click on the plus sign (+) next to the thumbnail to expand the listing. This will show a listing of all morphs available for injecting into the figure for the product.

  6. Click in the checkbox next to each item you do not want to inject.

  7. To select additional morphs to inject, expand the listing for the product you want to use, such as Aiko 4, and click in the checkboxes next to each item you want to inject.


    icon-note.jpg NOTE! When selecting a full product, i.e, V4.2 Base Morphs, if the checkmark is dark, this means that some items in the listing have been deselected. If the checkmark is lighter in color, this means that all morphs in the listing will be injected.

  8. Click on the Mesh Resolution tab to activate it.

  9. To convert the figure to a Sub-D Surface when loaded, click in the checkbox next to Convert to Sub-Division Surface, then use the slider to set the default Number of Divisions. The usual default is 1, but this option allows you to select a different setting.

  10. To load the LOD levels for the figure (if any), click in the checkbox next to Load Level(s) of Detail. This will activate the LOD listing allowing you to select which LOD levels to load (or not).


    icon-note.jpg NOTE! LOD and Sub-D cannot be selected at the same time as these functions are incompatible with each other. However, you can deselect both options at once so neither is used.
  11. To not use Sub-D or LOD levels, make sure both checkboxes are blank.
  12. Click on the Preset tab to activate it. From here, you can load a material preset from the listed presets.
  13. Click in the checkbox next to �Load Preset to activate the Presets listing.
  14. Scroll down until you find the material preset you want to load and click on the radio button next to it. You can only select one preset at a time as the script cannot determine on its own the correct order to load several presets on to the figure.

  15. Click on the Information tab to activate it. This tab provides options for restoring the default options for the PowerLoader (not yet operational) and for overriding how to execute the PowerLoader script. See “Overriding to not Show Dialog on Import” for more on using the override options.

  16. Click on the Parameters tab to activate it.
  17. At the bottom of the dialog, select which ExP files to generate.
    • Make sure that Generate ExP files is selected.

    • Select which primary ExP files are to be generated for the figure.
      • Include Support for All Listed Products: When selected, will create primary ExP files with support for all the listed products in the Parameters tab.
      • Include Support for Checked Products Only: When selected, will create primary ExP files with support for only the selected products. Selecting this option will limit what you can select when accessing the Modify mode through the context menu for the figure as support for other morphs will not be available.

        icon-note.jpg NOTE! If you select to only include support for checked products when initially loading the figure, then the remaining products will not be available in the Modify Mode.

        icon-note.jpg NOTE! If you deselect Generate ExP files, then no Exp files will be generated which means that no morphs will be injected and you will only have the morphs available from the base figure, if any.

  18. At the bottom of the tab, is the Show this dialog on Import option. If you deselect this option, then the next time you load the figure, it will load the figure using the last settings you selected in the PowerLoader.

  19. Check all tabs to ensure you've selected all the options you wish to use then click on Accept.

    The script will begin generating the ExP files, then injecting the selected morphs, then set the Sub-D divisions or loading LOD levels, then apply any material presets.

    pl_generatingexpfiles.jpg pl_readingobj.jpg
    pl_readinginj.jpg pl_loadinglod.jpg
  20. Once the figure is loaded into the scene, the selected morphs and LOD or Sub-D should be available in the Parameters tab and, if a Material Preset was selected, the textures should be applied to the figure.

    pl_loadedparams.jpg pl_loadedpreset.jpg

Overriding to Not Show Dialog on Import

If you deselected the Show this dialog on Import option, the next time you load the figure, it will automatically load the figure using the last settings you selected in the PowerLoader for that figure.


To override this do one of the following:

  • Press Shift and double-click on the figure thumbnail to execute the script with all options, i.e., load everything!
  • Press Ctrl/Cmd and double-click on the figure thumbnail to bring up the PowerLoader dialog (overrides the do not show option).

Modify Mode

Once a figure has been loaded into the scene, either by using the Launch Figure on Accept option or by the user loading the figure into the scene using PowerLoader, the PowerLoader can be relaunched in order to inject additional morphs or �remove morphs.

To relaunch the PowerLoader:

  1. Right-click on any body part of the loaded figure and choose Power Loader from the menu.

  2. The user PowerLoader dialog will come up withe the text “Modify” in the header. Expand and collapse the listings to select additional morphs or deselect morphs to remove.


    icon-note.jpg NOTE! If you selected to only include support for checked products when initially loading the figure, then the remaining products will not be available in the Modify Mode.

  3. Click on Accept. A dialog will come up showing that files are being injected or removed.


    And the Parameters tab will show that the settings are being removed.

  4. Once the dialog closes, check the figure to ensure that the correct morphs were added or removed.