User Tools

Site Tools


This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

Dynamic LOD Settings

Along with adding the LOD levels to a mesh, Studio provides options for setting and using dynamic options when using a figure with LOD.

In addition to the LOD levels available from the LOD Settings menu, two additional options are available:

lodreslevel17.jpg

  • Use Dyn Settings: When selected, applies the dynamic LOD settings based on the options chosen in the Dynamic LOD Settings panel. See “Using Dynamic Settings” for more on using this option.
  • Edit Dyn Settings: Brings up the Dynamic LOD Settings panel where options are set for using LOD during editing, rendering, and viewing. The panel is shown below with an explanation of each option listed below the image.

    loddynsettings.jpg
  • Auto-Switching Settings:
    • Simple LOD: When enabled, performs a simple switch of the current LOD level based on whether the object is being edited or rendered. This allows a lower resolution to be used for editing and a higher resolution to be used while rendering.
      • Viewport: Select the LOD level from the drop-down menu to be used during editing operations.
      • Render: Select the LOD level from the drop-down menu to be used during rendering.

        lodsimple.jpg
    • Advanced LOD (Distance from Camera): When enabled, allows the mesh to automatically switch to a different LOD based on its distance from the camera. Objects that are closer than the minimum range specified will use the highest available mesh resolution.
      • Beyond Distance: In each distance range field, enter a distance range from the camera in meters. The selected LOD level will be used once it is beyond the set range.
      • LOD: From each LOD drop-down menu, select an LOD level to be used when the object is beyond the specified range from the camera.

        loddistance.jpg
  • Use LOD during object manipulation: When enabled, allows the mesh to automatically switch to a different LOD resolution when modifying the object using the parameter dials or viewport tools. To use, click in the checkbox to activate the option then select which LOD level to use during manipulation from the LOD drop-down listing. For example, you could set this option to always switch to the Base LOD level when the object is being modified.
  • LOD List: Displays the currently available LOD levels and allows the following adjustments.
    • Delete: Select an LOD level and click on the Delete button. (May not yet be an available option)
    • Rename: Select an LOD level and click on the Rename button. A Change LOD Mesh Level Name dialog comes up. Enter a new name for the LOD level and click on OK to confirm the rename or Cancel to discard the name change.

      lodrename.jpg
    • Move Up/Down: Select an LOD level and click on the Move Up or Move Down buttons to reorder the listing.