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This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

Figure Mixer

The Figure Mixer allows you to load similar generation figures and create new blended figures. This is accomplished by adjusting sliders to blend the figures as a percentage of each figure loaded. Once the figures are blended, the final figure can be frozen, then exported as a CR2 file or saved as a Studio scene file.

You can blend two figures, three figures, or more. It all depends on how much your system can handle.

Below is a listing of figures that can be used in the Figure Mixer …

Generation 3

The following Generation 3 figures will mix together:

  • Luke
  • Laura
  • Hiro
  • Aiko
  • David
  • Stephanie
  • Victoria
  • Matt
  • Maddie

These two Generation 3 figures will mix together:

  • Michael 3
  • Freak 3

Generation 4

Any male Gen4 figure can mix with any female Gen4 figure. However that is an exclusive relationship. No male Gen4 figure can mix with another male Gen4 figure. Likewise no female Gen4 figure can mix with another female Gen4 figure.

General rules for mixing:

  • The figures must have the bone count and names.
  • The vertex count on each bone must match.
  • Vertices must have the same order per bone for good results.
  • The name of the .obj file used for the base geometry of the figures must be different.
  • The rigging must be similar - If the name of a joint parameter for a node in Figure One matches the name of joint parameter in the corresponding node in Figure Two, then their Joint Parameter types must be the same.
  • Applied morphs cannot be blended, only the base figures.

To mix two or more figures:

  1. Load all figures into the scene.

  2. Choose Edit > Figure Mixer from the main menu.

    icon-note.jpg NOTE! You don't have to select the figures in the Scene tab, but if you do, you will be asked to select the figure(s) to mix with the selected figure. If you have multiple figures selected, you'll be asked which figure will be the base, then which figure(s) to mix with it.

    icon-note.jpg NOTE! If a selected figure is not compatible for mixing with the base figure, it will be ignored by the Figure Mixer. For example, if you try to mix Aiko 3 and Michael 3 with Victoria 3, only Aiko 3 will be mixed.
  3. In the dialog that is displayed, select the figure that is to be the base figure, i.e., the figure that the other figures will be mixed into. For our purposes, Victoria 3 was selected. Click on the Accept button.

  4. Select the figure or figures to mix with the base figure. In the example below, we could choose just Stephanie or just Aiko or both. Both were selected for these instructions. Click on the Accept button.


    Several dialogs will be displayed as the mixer is working:
    • First, the base figure will be prepared:

    • Then each of the figures to mix with the base figure are added to the base figure:



      Depending on the complexity of the figures and the capabilities of your computer, this can take a few minutes or longer.
  5. Once the figures are mixed, the base figure will automatically change to be a mix of all the figures.

    In the example below, Victoria 3 now looks to be a mix between herself, Stephanie 3, and Aiko 3.


    Look at the scene tab and note that the name of the base figure has changed to show that it is a mix of the other figure(s).

  6. Delete the secondary figures as they are no longer needed.
  7. Now, if you are happy with the figure the way it is and don't want any further changes to it, make sure the figure is selected in the Scene tab, then choose Edit > Figure Mixer Freeze from the main menu. Otherwise, skip to the next step.

    icon-caution.jpg CAUTION! Once you freeze the figure, you will no longer be able to mix the figures to modify the base figure. You can save the scene file for later use or re-mix them later to make a different figure.
  8. Make sure that the Parameters tab is active and select the figure in the Scene tab. Note in the Parameters tab that a Figure Mix parameter group has been added.

    • Mix Type:

      • Vertex Weights: When selected, uses DAZ Studio's vertex weights to determine the mixing of morphs.
      • Joint Params: When selected, uses Poser's Joint Params to determine the mixing of morphs, however, it is not as accurate as using vertex weights and manual adjustments may be necessary.
    • Sliders: The sliders are used to mix the figures by including more or less of each figure. Refer to the example below to see how the sliders work together. As you move one slider left or right, the other two sliders adjust automatically. For example, if you drag the V3 slider to the right to increase the amount of V3 in the figure, then the amounts of S3 and A3 will decrease at comparable levels.

  9. If the figure needs to be mixed using Joint Params, change the Mix Type to that option, otherwise, leave the type as Vertex Weights (recommended).
  10. Adjust the sliders as needed to mix the figures.

    • From the base settings of 0.33, the A3 slider is adjusted to the right to increase the amount by 0.23. The V3 and S3 amounts are decreased accordingly by approximately half of 0.23: V3 by 0.11 and S3 by 0.12.

    • From the previous settings, the S3 amount is increased from 0.21 to 0.84, a difference of 0.63. V3 is decreased by 0.176 while A3 is decreased by 0.45, for a total of 0.63.


      icon-tip.jpg TIP! When you are satisfied, with the new figure, you may want to save it as a scene file for later use, i.e., using with Morph Follower. If you freeze the figure before using Morph Follower for clothing, the morphs will be static and Morph Follower only works on active morphs.
  11. Choose Edit > Figure Mixer Freeze from the main menu. A Freeze Figure dialog will be displayed with the new mesh name.

  12. Modify the name if needed and click on Accept. This name is what the files saved in the data folder will be named.


    A dialog will be displayed showing the progress of the freeze process as each parameter is frozen. Click on the History button to view more information.


    icon-note.jpg NOTE! Vertex weights are converted to Falloff Zones when frozen.
  13. Rename the figure in the Scene tab if needed then save as a scene file to your figure folder or export as a .cr2 file if you have the CR2 Exporter installed. If exporting as a CR2 file, you will be notified that the base mesh has changed and prompted to export the mesh as an OBJ.