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D-Form is a tool that allows the user to distort and modify figures in ways the original object modeler may have never intended. It is also a way to help make fitted figures fit their parent figures better, without the need to open the figure in a modeling program and modify it. It works by taking a user-defined area of the model (in groups of what are called vertices), and distorting them at whatever extents and directions the user wishes.

Some of the ways D-Form can be handy in your artistic endeavors are.

  • To make clothing and hair fit better on a figure by eliminating ”r;poke-through“
  • To give a figure a set of horns or other appendages without the need to load and position props
  • To give a figure a unique personality
  • To change the state of a figure’s ”r;condition”, such as making a female (or male?) figure appear to be pregnant
  • To give the illusion of a harder surface pushing into a softer surface (such as a parent’s fingers pinching a baby’s cheeks.)

The possibilities are as boundless and endless as your imagination.

Choose View > Tabs > D-Form to open the D-Form tab.


How D-Form Works

D-Form works by setting up a field of effect on the surface of an object. This field affects the vertices of an object. You can use the spline editor (explained later in this chapter) to adjust the amount of effect that the field exerts on each vertex. You can see the effect of the field before and during manipulation of the D-Former. When you move or scale any element of the D-Former, the vertices in the affected region change position. The change depends on the size and shape of the field, the distance that you move it, and the amount of effect applied on each vertex.

To add a D-Former to an object, select the object that you want to deform, then choose Create > New D-Former.

Click on the links below to learn more about the D-Form tool: