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Use the Rotate tool to rotate objects in 3D space. Objects can be rotated in World Space, Object Space, or Camera Space.
Most objects have a specific up, down, left, right, back, and front associated with them when you create them.
When you place the object in a scene, its orientation may need to be altered to achieve a desired effect. For example, an airplane that's taking off should be tilted upwards or tilted downward when it is descending. The Rotate tool has three states. As you move the cursor over the tool, one of the states becomes active. The different states let you rotate the object around different axes.
There are four ways of rotating objects in Bryce:
Clicking the triangle icon to the bottom right of the Rotate tool brings up a popup menu with various options for manipulating objects.
Click on the links below to learn more about each option: