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Importing Static Objects via Poser Export

<p>Figures can also be exported from Poser into Bryce, however, not all Poser material settings transfer to Bryce. The MTL file exported with the OBJ file includes basic color settings, textures, bump maps, and transparency maps (as of Poser 6 SR2). However, since the MTL file uses &quot;map_d&quot; instead of &quot;map_D,&quot; the transmaps don't import into Bryce. This is easily taken care of as shown below.</p> <p>To import static objects from Poser:</p> <ol type=1> <li>Launch Poser and load the figures, etc. you need for your scene. (You may need to hide the eyebrow mesh using the provided morphs for the figure.)<br><br> Remember to set the diffusion values to 1 prior to exporting from Poser.</li> <li>Once you have created your Poser scene, choose <b>File &gt; Export &gt; Wavefront OBJ</b> from the menu.</li> <li>The <b>Export Range dialog</b> will come up. Choose <b>Single Frame</b> and click on <b>OK</b>. <br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/ExportRange.jpg" alt="Select single frame" width=272 height=178 border=0><br> <br> The <b>Select Objects dialog</b> will come up.</li> <li>Check the selections to make sure that everything you want to export is selected and anything you don't want exported is deselected (like Ground). <br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/SelectObjects.jpg" alt="Select objects to export" width=302 height=603 border=0></li> <li>Click on <b>OK</b>.<br><br>The <b>Export Options dialog</b> will come up.</li> <li>Select the export options you want to export.<br> <br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/ExportOptions.jpg" alt="Select export options" width=500 height=225 border=0></li> <li>Click on <b>OK</b> to accept the settings.</li> <li>The <b>Export as dialog</b> will come up. Navigate to the folder where you want to save the OBJ file and rename the file.<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/SaveOBJ.jpg" alt="Name file" width=563 height=420 border=0></li> <li>Click on <b>Save</b>. The file will be exported to the selected directory.</li> <li>Close Poser.</li> <li>If the figure included transparency maps, navigate to the directory where you saved the OBJ file and open the matching MTL file in a text editor.</li> <li>In the text editor, do a search/replace and replace &quot;map_d&quot; with &quot;map_D.&quot;<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/OpenMTL.jpg" alt="Locate and open MTL file" width=124 height=61 border=0><br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/ReplaceD.jpg" alt="Replace map_d with map_D" width=351 height=185 border=0></li> <li>Save and close the MTL file.</li> <li>Open Bryce and choose <b>File &gt; Import Object</b> from the menu. The <b>File Open dialog</b> will come up.</li> <li>Locate the mesh file and click on <b>Open</b>.</li> <li>Bryce will import the object<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/ImportProgress.jpg" alt="Bryce import progress" width=240 height=152 border=0><br><br> then start asking you to locate the textures. For each texture it asks for, navigate to the textures folder where the image is located and click on <b>Open</b>. Continue until all textures have been imported.<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/LocateMaps.jpg" alt="Locate texture maps" width=475 height=134 border=0></li> <li>When the import is complete, your object(s) will be very tiny. This is because Bryce imports static objects at their actual size and not scaled to match Poser.<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/ImportSmall.jpg" alt="Imported object" width=328 height=247 border=0></li> <li>To increase the size of the object(s), you can manually resize it by using the Scaling tool or by dragging on the object handles.</li> <li>However, it is easier to resize using the 3D Transformation tool: Click on <b>Edit</b> to bring up the Edit palette, then click on the triangle under the Scaling tool. Choose <b>3D Transformations</b> from the menu.<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/3DTrans.jpg" alt="Select 3D Transformations" width=252 height=394 border=0></li> <li>Enter a percentage in the <b>Size fields</b>, such as 800%, then click on the checkmark to accept the change.<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/ScaleOBJ.jpg" alt="Scale OBJ size" width=269 height=245 border=0></li> <li>The object(s) will resize by the entered amount, but may be above or below the ground plane. Click on the triangle under the Align tool and choose <b>Snap To Ground</b> from the menu:<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/SnapToGround.jpg" alt="Snap object to ground" width=264 height=395 border=0></li> <li>The object(s) will snap up to the ground plane and your import is complete.<br><br> <img src="http://documentation.daz3d.com/bryce/Reference/DSPoser/images/FinalOBJ.jpg" alt="Final object" width=329 height=252 border=0></li> </ol>