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This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

Mesh Editor

<p>Imported objects (such as OBJ or DXF objects) and native Stone objects are both treated as meshes inside Bryce.</p> <p>The <b>Mesh Editor</b> lets you adjust the smoothness of an object&rsquo;s surface. You can smooth objects that are very rough or remove the smoothing previously applied to DXF objects.</p> <p>It is not a good idea to smooth or unsmooth stones. These objects are highly dependent upon the clumpiness of the polyhedral shape as well as the bumpiness in the assigned procedural texture to retain their realism. Smooth stones look very unnatural.</p>

Smoothing

<p>To smooth imported objects or stones:</p> <ol type=1> <li>Select the imported object or stone.</li> <li>Click the <img src="http://documentation.daz3d.com/bryce/Reference/images/Button_E.jpg" width=10 height=10 border=0> button that appears next to the object&rsquo;s bounding box.</li> <li>Adjust the value of the smoothing range by dragging the <b>gauge</b> along the left side of the dialog.<br> <br> <img src="http://documentation.daz3d.com/bryce/Reference/LabsEditors/images/smoothmesh.jpg" width=206 height=150 border=0><br> <br> The gauge sets the maximum angle you wish to be smoothed. <br> <br> For instance, you may wish to smooth all angles under 90° to preserve the sharpness of cubes. In that case, set the maximum angle to 85° before smoothing.</li> <li>Click the <b>Smooth</b> button until you achieve the desired effect. The more you click, the smoother the object becomes.</li> </ol>

Unsmoothing

<p>To unsmooth imported objects or stones:</p> <ol type=1> <li>Click the imported object or stone.</li> <li>Click the <img src="http://documentation.daz3d.com/bryce/Reference/images/Button_E.jpg" width=10 height=10 border=0> button that appears next to the object&rsquo;s bounding box.</li> <li>Adjust the value of the smoothing range by dragging the <b>gauge</b> along the left side of the dialog.<br> <br> <img src="http://documentation.daz3d.com/bryce/Reference/LabsEditors/images/unsmoothmesh.jpg" width=206 height=150 border=0><br> <br> The gauge sets the maximum angle you wish to be unsmoothed.<br> <br> For instance, you may wish to unsmooth all angles under 90°. In that case, set the maximum angle to 85° before unsmoothing.</li> <li>Click the <b>Unsmooth</b> button until you achieve the desired effect. The more you click, the sharper the object becomes.</li> </ol>

Solid When Boolean Rendering

<p>There are times when you will need to have an imported mesh be solid in order to use it in Boolean operations. When this is needed, enable <b>Solid When Boolean Rendering</b>.</p>

Exporting a Mesh

<p>To export a mesh object (rocks &amp; imported meshes only):</p> <ol type=1> <li>Select the mesh object you want to export.</li> <li>Click the <img src="http://documentation.daz3d.com/bryce/Reference/images/Button_E.jpg" width=10 height=10 border=0> button next to the object&rsquo;s bounding box. The <b>Edit Mesh dialog</b> appears.</li> <li>Click<b> Cmd/Ctrl+D</b>. The <b>Save dialog</b> appears.</li> <li>Choose a location and filename for the mesh object.</li> </ol>