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Product: Abraxas
Product Code: ps_ac2015
DAZ Original: Yes
Created by: Abraham, Danie, marforno
Released: May 2, 2007
Required Products: Victoria 4.2 Base
You can find new icons for loading this product in the following Poser libraries:
You can find new icons for loading this product in the following DAZ Studio libraries:
Usage Tips:
Poses:
Lights and cameras:
You should render with activated Raytrace and in the render settings.
All of the content in this package was created by Daniela Hobracht, Martin Fornoni and Jean-Luc Aubert and may include derivatives of the following merchant resources:
Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support
Thank you and enjoy your new products!
DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170
\Runtime\DM Production Pz3's\Abraxas\
\Runtime\Geometries\Marforno\Abraxas\
\Runtime\libraries\camera\DM Abraxas\
\Runtime\libraries\light\DM Abraxas\
\Runtime\libraries\Pose\DM Abraxas\
\Runtime\libraries\props\DM Abraxas\
\Runtime\libraries\props\DM Abraxas Sets\
\Runtime\Textures\danieNmarforno\Abraxas\
DAZ|Studio Installer
Content\Lights\DM Abraxas\
Product: CandleWorks
Product Code: ps_ac609
DAZ Original: Yes
Created By: DAZ_Original
Released: Around November 12, 2003
Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support
Thank you and enjoy your new products!
DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 4951777
FAX:(801) 4951787
TOLLFREE 18002675170
CandleWorks
candles1.obj
candles1.rsr
candleLite.obj
spotLite.obj
DAZ Candleworks.cr2
DAZ Candleworks.rsr
DAZ Candleworks StepOne.lt2
DAZ Candleworks StepOne.rsr
!Flame.jpg
!FlameTrans.jpg
Product: Dinokonda
Product Code: ps_an162
DAZ Original: YES
Created By: Dinoraul
Released: August 20, 2007
You can find new icons for loading this product in the following Libraries:
You can find icons for loading this product in the following DAZ|Studio folders:
View files installed for this product: file_listing
Visit our site site for further technical support questions or concerns: www.daz3d.com/support
DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170
Dinokonda
\content\Animals\Fantasy\Dinokonda\
Dinokonda Default.ds
Dinokonda Default.ds.png
\Runtime\Geometries\Animals\
Dinokonda.obj
\Runtime\libraries\Character\Animals\Fantasy\
Dinokonda.cr2
Dinokonda.png
\Runtime\libraries\materials\Animals\
Dinokonda Default.mc6
Dinokonda Default.png
\Runtime\libraries\Pose\Animals\Dinokonda\
Pose 01.png
Pose 02.png
Pose 03.png
Pose 01.pz2
Pose 02.pz2
Pose 03.pz2
\Runtime\textures\Animals\Dinokonda\
Dinokonda_B.jpg
Dinokonda_C.jpg
Product: | Lisa's Botanicals - Mighty Oak
Product Code: ps_ac1350b
DAZ Original: NO
Created By: Lisa Buckalew
Released: September 8, 2005
You can find new icons for loading this product in the following Poser Libraries:
\Runtime\Geometries\DAZProps\Nature\
LB_LeafClutter.obj
LB_LeafGR01.obj
LB_LeafGR02.obj
LB_LeafGR03.obj
LB_Leafpile.obj
LB_OakTree01.obj
LB_OakTree02.obj
LB_OakTree03.obj
LB_OakTree04.obj
\Runtime\libraries\props\LB_Oak Trees\
LB_OakLeafClutter01.pp2
LB_OakLeafClutter02.pp2
LB_OakLeafPile.pp2
LB_OakTree01.pp2
LB_OakTree01a.pp2
LB_OakTree01b.pp2
LB_OakTree01c.pp2
LB_OakTree01d.pp2
LB_OakTree01e.pp2
LB_OakTree01f.pp2
LB_OakTree02.pp2
LB_OakTree02a.pp2
LB_OakTree02b.pp2
LB_OakTree02c.pp2
LB_OakTree02d.pp2
LB_OakTree02e.pp2
LB_OakTree02f.pp2
LB_OakTree03.pp2
LB_OakTree03a.pp2
LB_OakTree03b.pp2
LB_OakTree03c.pp2
LB_OakTree03d.pp2
LB_OakTree03e.pp2
LB_OakTree03f.pp2
LB_OakTree04.pp2
LB_OakTree04a.pp2
LB_OakTree04b.pp2
LB_OakTree04c.pp2
LB_OakTree04d.pp2
LB_OakTree04e.pp2
LB_OakTree04f.pp2
LB_OakLeafClutter01.rsr
LB_OakLeafClutter02.rsr
LB_OakLeafPile.rsr
LB_OakTree01.rsr
LB_OakTree01a.rsr
LB_OakTree01b.rsr
LB_OakTree01c.rsr
LB_OakTree01d.rsr
LB_OakTree01e.rsr
LB_OakTree01f.rsr
LB_OakTree02.rsr
LB_OakTree02a.rsr
LB_OakTree02b.rsr
LB_OakTree02c.rsr
LB_OakTree02d.rsr
LB_OakTree02e.rsr
LB_OakTree02f.rsr
LB_OakTree03.rsr
LB_OakTree03a.rsr
LB_OakTree03b.rsr
LB_OakTree03c.rsr
LB_OakTree03d.rsr
LB_OakTree03e.rsr
LB_OakTree03f.rsr
LB_OakTree04.rsr
LB_OakTree04a.rsr
LB_OakTree04b.rsr
LB_OakTree04c.rsr
LB_OakTree04d.rsr
LB_OakTree04e.rsr
LB_OakTree04f.rsr
\Runtime\textures\DAZ\Props\Nature\LB_Oak\
LB_Ground01.jpg
LB_Ground02.jpg
LB_Ground03.jpg
LB_Ground04.jpg
LB_Oak01.jpg
LB_Oak01TR.jpg
LB_Oak02.jpg
LB_Oak02TR.jpg
LB_Oak03.jpg
LB_Oak03TR.jpg
LB_Oak04.jpg
LB_Oak04TR.jpg
LB_OakLeafPile.jpg
LB_OakLeafPileTR.jpg
LB_OTLeaf01.jpg
LB_OTLeaf01TR.jpg
LB_OTLeaf02.jpg
LB_OTLeaf02TR.jpg
LB_OTLeaf03.jpg
LB_OTLeaf03TR.jpg
Visit our site site for further technical support questions or concerns: www.daz3d.com/support
Thank you and enjoy your new products!
DAZ Productions Technical Support
1350 E Draper Parkway
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170
Product: Victoria 4.2 Base
Product Code: ps_pe069
DAZ Original: Yes
Created by: DAZ 3D
Released: February 11, 2008
What's new in Victoria 4.2?
—
How do I work with Victoria 4 and her clothing?
Briefly outlined below are the steps for creating a scene comprised of multiple Victoria 4 figures, her associated deformers, and any clothing that shares their influence.
1. Load Victoria 4 into the scene. 2. With the intended target Victoria 4 figure selected, load an item of conforming clothing, and conform/fit it.
(“Cross-talking” means the settings for all of the morphs, that both the clothing item and figure have in common, will be copied from the figure to the clothing item. Only the settings in the morphs that are common will be applied to the clothing item - it does not gain morphs from the base figure.)
3. Apply the appropriate* “Magnetize to V4” pose, found in the “DAZ's Victoria 4\Magnetize Clothing” pose folder, to the newly conformed/fitted clothing item.
If you are utilizing a scene/figures saved in Poser, in DAZ|Studio, the information provided above still applies.
If you are working in DAZ|Studio exclusively, the appropriate “Magnetize to V4” pose is the one labeled “!Magnetize to V4”, regardless of number suffix.
4. Repeat steps 1 thru 3 as needed.
—
Can I save poses that utilize Victoria 4's Full Body Morphs (FBM), in Poser?
Historically, the answer to that question would be… no. While a future version of the application may change this, limitations within Poser do not allow saving poses that utilize FBMs, natively*. In Victoria 4 we did something a little different. By creatively re-purposing existing technology, you can now save poses that utilize Victoria 4's FBMs, directly within Poser.
—
What are Morphforms?
The term “Morphforms” comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the “include morphs” option selected in order for the values to be recorded as part of the pose*.
DAZ|Studio users also have the added benefit of the “Morphforms to Transforms” script available on the DAZ website, which will “bake” the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the “Poser Format Exporter” script, also available on the DAZ website, enables DAZ Studio users to generate Poser format poses that can be utilized by all users of Victoria 4.
—
Why do I get the error message “This file has a newer version number than expected. Poser will try to read it anyway.” when I attempt to load Victoria 4?
Victoria 4 makes use of features either not found in earlier versions of Poser and/or features that are implemented differently in versions prior to Poser 6. While the figure may still load, we cannot ensure optimal results in prior versions.
—
Why are V4's eyebrows scaling to 200% when I zero out Victoria 4 in DAZ|Studio??
This has been fixed in Victoria 4.2 so it should not be happening if you have upgraded from 4.1 to 4.2.
—
Why is it taking so long to load V4 in Poser?
As mentioned in the “What's new in Victoria 4.2” section above, “Due to the way Poser reads the ExP files, it is strongly recommended that Victoria 4.2 be kept in the default Poser Runtime. DAZ Studio users can place Victoria 4.2 in an external folder if desired.”
The .cr2 file can be moved to an external Runtime, but the files in the Libraries:!DAZ folder should be kept in the default Poser Runtime. If the !DAZ folder is moved to an external Runtime, Poser first looks in the default Runtime, then starts looking through all files on all hard drives for the files. This can take a very long time to complete, as much as 15-20 minutes.
Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support
Thank you and enjoy your new products!
DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170
Victoria 4.2 Base
Poser Listing
\Runtime\
\Runtime\Geometries\
Null.obj
\Runtime\Geometries\DAZPeople\
blMilWom_v4b.obj
\Runtime\libraries\
\Runtime\libraries\!DAZ\
DzCreateExPFiles.exe
DzCreateExPFiles-V4.bat
DzCreateExPFiles-V4.command
MSVCR71.dll
w9xpopen.exe
\Runtime\libraries\!DAZ\Victoria 4\
ActorList.txt
V4ActorList.txt
\Runtime\libraries\!DAZ\Victoria 4\abdomen\
02-ps_pe069_DAZ_Chnnls.pz2
02-ps_pe069_DAZ_ERC.pz2
02-ps_pe069_DAZ_Grps.pz2
02-ps_pe069inj_Chnnls.pz2
02-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\BODY\
00-ps_pe069_DAZ_Chnnls.pz2
00-ps_pe069_DAZ_Grps.pz2
00-ps_pe069_DAZ_LnkPrms.pz2
00-ps_pe069inj_Chnnls.pz2
00-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\
64-ps_pe069_DAZ_Chnnls.pz2
64-ps_pe069_DAZ_Grps.pz2
64-ps_pe069_DAZ_LnkPrms.pz2
64-ps_pe069inj_Chnnls.pz2
64-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\chest\
03-ps_pe069_DAZ_Chnnls.pz2
03-ps_pe069_DAZ_ERC.pz2
03-ps_pe069_DAZ_Grps.pz2
03-ps_pe069inj_Chnnls.pz2
03-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\Deltas\
InjDeltas.V4BaseAll.pz2
RemDeltas.V4BaseAll.pz2
\Runtime\libraries\!DAZ\Victoria 4\Deltas\Base\
InjDeltas.CTRLTongueBaseUp-Down.pz2
InjDeltas.CTRLTongueLength.pz2
InjDeltas.CTRLTongueSide-Side.pz2
InjDeltas.CTRLTongueTipUp-Down.pz2
InjDeltas.CTRLTongueUp-Down.pz2
InjDeltas.DSTStrength.pz2
InjDeltas.FBMMale.pz2
InjDeltas.FBMMaleNS.pz2
InjDeltas.FHMGeorge.pz2
InjDeltas.FHMJohn.pz2
InjDeltas.FHMPaul.pz2
InjDeltas.JCMChestBendFront.pz2
InjDeltas.JCMCollarBendL.pz2
InjDeltas.JCMCollarBendR.pz2
InjDeltas.JCMElbowBendL.pz2
InjDeltas.JCMElbowBendR.pz2
InjDeltas.JCMKneeBendL.pz2
InjDeltas.JCMKneeBendR.pz2
InjDeltas.JCMThighBendFrontL.pz2
InjDeltas.JCMThighBendFrontR.pz2
InjDeltas.JCMThighBendSideL.pz2
InjDeltas.JCMThighBendSideR.pz2
InjDeltas.JCMThumbBulgeL.pz2
InjDeltas.JCMThumbBulgeR.pz2
InjDeltas.JSMShldrBendFrontL.pz2
InjDeltas.JSMShldrBendFrontR.pz2
InjDeltas.JSMShldrUpL.pz2
InjDeltas.JSMShldrUpR.pz2
InjDeltas.JSMThighBendBackL.pz2
InjDeltas.JSMThighBendBackR.pz2
InjDeltas.PHMBrowInnerDownL.pz2
InjDeltas.PHMBrowInnerDownR.pz2
InjDeltas.PHMBrowInnerUp-Down.pz2
InjDeltas.PHMBrowInnerUp-DownL.pz2
InjDeltas.PHMBrowInnerUp-DownR.pz2
InjDeltas.PHMBrowInnerUpL.pz2
InjDeltas.PHMBrowInnerUpR.pz2
InjDeltas.PHMBrowOuterDownL.pz2
InjDeltas.PHMBrowOuterDownR.pz2
InjDeltas.PHMBrowOuterUp-Down.pz2
InjDeltas.PHMBrowOuterUp-DownL.pz2
InjDeltas.PHMBrowOuterUp-DownR.pz2
InjDeltas.PHMBrowOuterUpL.pz2
InjDeltas.PHMBrowOuterUpR.pz2
InjDeltas.PHMBrowSqueeze.pz2
InjDeltas.PHMBrowUp-Down.pz2
InjDeltas.PHMBrowUp-DownL.pz2
InjDeltas.PHMBrowUp-DownR.pz2
InjDeltas.PHMCheekCreaseL.pz2
InjDeltas.PHMCheekCreaseR.pz2
InjDeltas.PHMCheekEyeFlexL.pz2
InjDeltas.PHMCheekEyeFlexR.pz2
InjDeltas.PHMCheekFlexL.pz2
InjDeltas.PHMCheekFlexR.pz2
InjDeltas.PHMCheeksBalloon.pz2
InjDeltas.PHMCheeksBalloonPucker.pz2
InjDeltas.PHMCheeksCrease.pz2
InjDeltas.PHMCheeksEyeFlex.pz2
InjDeltas.PHMCheeksFlex.pz2
InjDeltas.PHMEyeCloseBottomL.pz2
InjDeltas.PHMEyeCloseBottomR.pz2
InjDeltas.PHMEyeCloseTopL.pz2
InjDeltas.PHMEyeCloseTopR.pz2
InjDeltas.PHMEyeCorneaBulge.pz2
InjDeltas.PHMEyeIrisAlign.pz2
InjDeltas.PHMEyeIrisBulge.pz2
InjDeltas.PHMEyeIrisConvexity.pz2
InjDeltas.PHMEyeIrisSize.pz2
InjDeltas.PHMEyeLidBottomUp-DownL.pz2
InjDeltas.PHMEyeLidBottomUp-DownR.pz2
InjDeltas.PHMEyeLidTopUp-DownL.pz2
InjDeltas.PHMEyeLidTopUp-DownR.pz2
InjDeltas.PHMEyeOpenBottomL.pz2
InjDeltas.PHMEyeOpenBottomR.pz2
InjDeltas.PHMEyeOpen-CloseL.pz2
InjDeltas.PHMEyeOpen-CloseR.pz2
InjDeltas.PHMEyeOpenTopL.pz2
InjDeltas.PHMEyeOpenTopR.pz2
InjDeltas.PHMEyePupilDialate.pz2
InjDeltas.PHMEyePupilSlit.pz2
InjDeltas.PHMEyesOpen-Close.pz2
InjDeltas.PHMEyeSquintL.pz2
InjDeltas.PHMEyeSquintR.pz2
InjDeltas.PHMEyesSquint.pz2
InjDeltas.PHMHeadHairBun.pz2
InjDeltas.PHMHeadHairShort.pz2
InjDeltas.PHMJawIn-Out.pz2
InjDeltas.PHMJawSide-Side.pz2
InjDeltas.PHMLipBottomInL.pz2
InjDeltas.PHMLipBottomIn-Out.pz2
InjDeltas.PHMLipBottomIn-OutL.pz2
InjDeltas.PHMLipBottomIn-OutR.pz2
InjDeltas.PHMLipBottomInR.pz2
InjDeltas.PHMLipBottomOutL.pz2
InjDeltas.PHMLipBottomOutR.pz2
InjDeltas.PHMLipBottomUp-Down.pz2
InjDeltas.PHMLipBottomUp-DownL.pz2
InjDeltas.PHMLipBottomUp-DownR.pz2
InjDeltas.PHMLipsPart.pz2
InjDeltas.PHMLipsPartCenter.pz2
InjDeltas.PHMLipsPucker.pz2
InjDeltas.PHMLipsPuckerWide.pz2
InjDeltas.PHMLipTopDownL.pz2
InjDeltas.PHMLipTopDownR.pz2
InjDeltas.PHMLipTopUp-Down.pz2
InjDeltas.PHMLipTopUp-DownL.pz2
InjDeltas.PHMLipTopUp-DownR.pz2
InjDeltas.PHMLipTopUpL.pz2
InjDeltas.PHMLipTopUpR.pz2
InjDeltas.PHMMouthCornerUp-Down.pz2
InjDeltas.PHMMouthFrownL.pz2
InjDeltas.PHMMouthFrownR.pz2
InjDeltas.PHMMouthLeft.pz2
InjDeltas.PHMMouthNarrow.pz2
InjDeltas.PHMMouthNarrowL.pz2
InjDeltas.PHMMouthNarrowR.pz2
InjDeltas.PHMMouthOpen.pz2
InjDeltas.PHMMouthOpenWide.pz2
InjDeltas.PHMMouthRight.pz2
InjDeltas.PHMMouthSide-Side.pz2
InjDeltas.PHMMouthSmile-Frown.pz2
InjDeltas.PHMMouthSmile-FrownL.pz2
InjDeltas.PHMMouthSmile-FrownR.pz2
InjDeltas.PHMMouthSmileL.pz2
InjDeltas.PHMMouthSmileOpen.pz2
InjDeltas.PHMMouthSmileR.pz2
InjDeltas.PHMMouthSmileSimple.pz2
InjDeltas.PHMMouthSneerL.pz2
InjDeltas.PHMMouthSneer-Pout.pz2
InjDeltas.PHMMouthSneer-PoutL.pz2
InjDeltas.PHMMouthSneer-PoutR.pz2
InjDeltas.PHMMouthSneerR.pz2
InjDeltas.PHMNoseWrinkle.pz2
InjDeltas.PHMNostrilsFlare.pz2
InjDeltas.PHMPoutL.pz2
InjDeltas.PHMPoutR.pz2
InjDeltas.PHMTongueThickness.pz2
InjDeltas.PHMTongueWidth.pz2
InjDeltas.VSM_AA.pz2
InjDeltas.VSM_EH.pz2
InjDeltas.VSM_ER.pz2
InjDeltas.VSM_F.pz2
InjDeltas.VSM_IH.pz2
InjDeltas.VSM_IY.pz2
InjDeltas.VSM_K.pz2
InjDeltas.VSM_L.pz2
InjDeltas.VSM_M.pz2
InjDeltas.VSM_OW.pz2
InjDeltas.VSM_S.pz2
InjDeltas.VSM_SH.pz2
InjDeltas.VSM_T.pz2
InjDeltas.VSM_TH.pz2
InjDeltas.VSM_UW.pz2
InjDeltas.VSM_W.pz2
RemDeltas.CTRLTongueBaseUp-Down.pz2
RemDeltas.CTRLTongueLength.pz2
RemDeltas.CTRLTongueSide-Side.pz2
RemDeltas.CTRLTongueTipUp-Down.pz2
RemDeltas.CTRLTongueUp-Down.pz2
RemDeltas.DSTStrength.pz2
RemDeltas.FBMMale.pz2
RemDeltas.FBMMaleNS.pz2
RemDeltas.FHMGeorge.pz2
RemDeltas.FHMJohn.pz2
RemDeltas.FHMPaul.pz2
RemDeltas.JCMChestBendFront.pz2
RemDeltas.JCMCollarBendL.pz2
RemDeltas.JCMCollarBendR.pz2
RemDeltas.JCMElbowBendL.pz2
RemDeltas.JCMElbowBendR.pz2
RemDeltas.JCMKneeBendL.pz2
RemDeltas.JCMKneeBendR.pz2
RemDeltas.JCMThighBendFrontL.pz2
RemDeltas.JCMThighBendFrontR.pz2
RemDeltas.JCMThighBendSideL.pz2
RemDeltas.JCMThighBendSideR.pz2
RemDeltas.JCMThumbBulgeL.pz2
RemDeltas.JCMThumbBulgeR.pz2
RemDeltas.JSMShldrBendFrontL.pz2
RemDeltas.JSMShldrBendFrontR.pz2
RemDeltas.JSMShldrUpL.pz2
RemDeltas.JSMShldrUpR.pz2
RemDeltas.JSMThighBendBackL.pz2
RemDeltas.JSMThighBendBackR.pz2
RemDeltas.PHMBrowInnerDownL.pz2
RemDeltas.PHMBrowInnerDownR.pz2
RemDeltas.PHMBrowInnerUp-Down.pz2
RemDeltas.PHMBrowInnerUp-DownL.pz2
RemDeltas.PHMBrowInnerUp-DownR.pz2
RemDeltas.PHMBrowInnerUpL.pz2
RemDeltas.PHMBrowInnerUpR.pz2
RemDeltas.PHMBrowOuterDownL.pz2
RemDeltas.PHMBrowOuterDownR.pz2
RemDeltas.PHMBrowOuterUp-Down.pz2
RemDeltas.PHMBrowOuterUp-DownL.pz2
RemDeltas.PHMBrowOuterUp-DownR.pz2
RemDeltas.PHMBrowOuterUpL.pz2
RemDeltas.PHMBrowOuterUpR.pz2
RemDeltas.PHMBrowSqueeze.pz2
RemDeltas.PHMBrowUp-Down.pz2
RemDeltas.PHMBrowUp-DownL.pz2
RemDeltas.PHMBrowUp-DownR.pz2
RemDeltas.PHMCheekCreaseL.pz2
RemDeltas.PHMCheekCreaseR.pz2
RemDeltas.PHMCheekEyeFlexL.pz2
RemDeltas.PHMCheekEyeFlexR.pz2
RemDeltas.PHMCheekFlexL.pz2
RemDeltas.PHMCheekFlexR.pz2
RemDeltas.PHMCheeksBalloon.pz2
RemDeltas.PHMCheeksBalloonPucker.pz2
RemDeltas.PHMCheeksCrease.pz2
RemDeltas.PHMCheeksEyeFlex.pz2
RemDeltas.PHMCheeksFlex.pz2
RemDeltas.PHMEyeCloseBottomL.pz2
RemDeltas.PHMEyeCloseBottomR.pz2
RemDeltas.PHMEyeCloseTopL.pz2
RemDeltas.PHMEyeCloseTopR.pz2
RemDeltas.PHMEyeCorneaBulge.pz2
RemDeltas.PHMEyeIrisAlign.pz2
RemDeltas.PHMEyeIrisBulge.pz2
RemDeltas.PHMEyeIrisConvexity.pz2
RemDeltas.PHMEyeIrisSize.pz2
RemDeltas.PHMEyeLidBottomUp-DownL.pz2
RemDeltas.PHMEyeLidBottomUp-DownR.pz2
RemDeltas.PHMEyeLidTopUp-DownL.pz2
RemDeltas.PHMEyeLidTopUp-DownR.pz2
RemDeltas.PHMEyeOpenBottomL.pz2
RemDeltas.PHMEyeOpenBottomR.pz2
RemDeltas.PHMEyeOpen-CloseL.pz2
RemDeltas.PHMEyeOpen-CloseR.pz2
RemDeltas.PHMEyeOpenTopL.pz2
RemDeltas.PHMEyeOpenTopR.pz2
RemDeltas.PHMEyePupilDialate.pz2
RemDeltas.PHMEyePupilSlit.pz2
RemDeltas.PHMEyesOpen-Close.pz2
RemDeltas.PHMEyeSquintL.pz2
RemDeltas.PHMEyeSquintR.pz2
RemDeltas.PHMEyesSquint.pz2
RemDeltas.PHMHeadHairBun.pz2
RemDeltas.PHMHeadHairShort.pz2
RemDeltas.PHMJawIn-Out.pz2
RemDeltas.PHMJawSide-Side.pz2
RemDeltas.PHMLipBottomInL.pz2
RemDeltas.PHMLipBottomIn-Out.pz2
RemDeltas.PHMLipBottomIn-OutL.pz2
RemDeltas.PHMLipBottomIn-OutR.pz2
RemDeltas.PHMLipBottomInR.pz2
RemDeltas.PHMLipBottomOutL.pz2
RemDeltas.PHMLipBottomOutR.pz2
RemDeltas.PHMLipBottomUp-Down.pz2
RemDeltas.PHMLipBottomUp-DownL.pz2
RemDeltas.PHMLipBottomUp-DownR.pz2
RemDeltas.PHMLipsPart.pz2
RemDeltas.PHMLipsPartCenter.pz2
RemDeltas.PHMLipsPucker.pz2
RemDeltas.PHMLipsPuckerWide.pz2
RemDeltas.PHMLipTopDownL.pz2
RemDeltas.PHMLipTopDownR.pz2
RemDeltas.PHMLipTopUp-Down.pz2
RemDeltas.PHMLipTopUp-DownL.pz2
RemDeltas.PHMLipTopUp-DownR.pz2
RemDeltas.PHMLipTopUpL.pz2
RemDeltas.PHMLipTopUpR.pz2
RemDeltas.PHMMouthCornerUp-Down.pz2
RemDeltas.PHMMouthFrownL.pz2
RemDeltas.PHMMouthFrownR.pz2
RemDeltas.PHMMouthLeft.pz2
RemDeltas.PHMMouthNarrow.pz2
RemDeltas.PHMMouthNarrowL.pz2
RemDeltas.PHMMouthNarrowR.pz2
RemDeltas.PHMMouthOpen.pz2
RemDeltas.PHMMouthOpenWide.pz2
RemDeltas.PHMMouthRight.pz2
RemDeltas.PHMMouthSide-Side.pz2
RemDeltas.PHMMouthSmile-Frown.pz2
RemDeltas.PHMMouthSmile-FrownL.pz2
RemDeltas.PHMMouthSmile-FrownR.pz2
RemDeltas.PHMMouthSmileL.pz2
RemDeltas.PHMMouthSmileOpen.pz2
RemDeltas.PHMMouthSmileR.pz2
RemDeltas.PHMMouthSmileSimple.pz2
RemDeltas.PHMMouthSneerL.pz2
RemDeltas.PHMMouthSneer-Pout.pz2
RemDeltas.PHMMouthSneer-PoutL.pz2
RemDeltas.PHMMouthSneer-PoutR.pz2
RemDeltas.PHMMouthSneerR.pz2
RemDeltas.PHMNoseWrinkle.pz2
RemDeltas.PHMNostrilsFlare.pz2
RemDeltas.PHMPoutL.pz2
RemDeltas.PHMPoutR.pz2
RemDeltas.PHMTongueThickness.pz2
RemDeltas.PHMTongueWidth.pz2
RemDeltas.VSM_AA.pz2
RemDeltas.VSM_EH.pz2
RemDeltas.VSM_ER.pz2
RemDeltas.VSM_F.pz2
RemDeltas.VSM_IH.pz2
RemDeltas.VSM_IY.pz2
RemDeltas.VSM_K.pz2
RemDeltas.VSM_L.pz2
RemDeltas.VSM_M.pz2
RemDeltas.VSM_OW.pz2
RemDeltas.VSM_S.pz2
RemDeltas.VSM_SH.pz2
RemDeltas.VSM_T.pz2
RemDeltas.VSM_TH.pz2
RemDeltas.VSM_UW.pz2
RemDeltas.VSM_W.pz2
\Runtime\libraries\!DAZ\Victoria 4\eyeBrow\
06-ps_pe069_DAZ_Chnnls.pz2
06-ps_pe069_DAZ_ERC.pz2
06-ps_pe069_DAZ_Grps.pz2
06-ps_pe069inj_Chnnls.pz2
06-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\head\
05-ps_pe069_DAZ_Chnnls.pz2
05-ps_pe069_DAZ_ERC.pz2
05-ps_pe069_DAZ_Grps.pz2
05-ps_pe069inj_Chnnls.pz2
05-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\hip\
01-ps_pe069_DAZ_Chnnls.pz2
01-ps_pe069_DAZ_ERC.pz2
01-ps_pe069_DAZ_Grps.pz2
01-ps_pe069inj_Chnnls.pz2
01-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lCollar\
37-ps_pe069_DAZ_Chnnls.pz2
37-ps_pe069_DAZ_ERC.pz2
37-ps_pe069_DAZ_Grps.pz2
37-ps_pe069inj_Chnnls.pz2
37-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lEye\
08-ps_pe069_DAZ_Chnnls.pz2
08-ps_pe069_DAZ_Grps.pz2
08-ps_pe069inj_Chnnls.pz2
08-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lFoot\
62-ps_pe069_DAZ_Chnnls.pz2
62-ps_pe069_DAZ_ERC.pz2
62-ps_pe069_DAZ_Grps.pz2
62-ps_pe069inj_Chnnls.pz2
62-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lForeArm\
39-ps_pe069_DAZ_Chnnls.pz2
39-ps_pe069_DAZ_ERC.pz2
39-ps_pe069_DAZ_Grps.pz2
39-ps_pe069inj_Chnnls.pz2
39-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lHand\
40-ps_pe069_DAZ_Chnnls.pz2
40-ps_pe069_DAZ_ERC.pz2
40-ps_pe069_DAZ_Grps.pz2
40-ps_pe069inj_Chnnls.pz2
40-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lIndex1\
44-ps_pe069_DAZ_Chnnls.pz2
44-ps_pe069_DAZ_ERC.pz2
44-ps_pe069_DAZ_Grps.pz2
44-ps_pe069inj_Chnnls.pz2
44-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lIndex2\
45-ps_pe069_DAZ_Chnnls.pz2
45-ps_pe069_DAZ_ERC.pz2
45-ps_pe069_DAZ_Grps.pz2
45-ps_pe069inj_Chnnls.pz2
45-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lIndex3\
46-ps_pe069_DAZ_Chnnls.pz2
46-ps_pe069_DAZ_ERC.pz2
46-ps_pe069_DAZ_Grps.pz2
46-ps_pe069inj_Chnnls.pz2
46-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lMid1\
47-ps_pe069_DAZ_Chnnls.pz2
47-ps_pe069_DAZ_ERC.pz2
47-ps_pe069_DAZ_Grps.pz2
47-ps_pe069inj_Chnnls.pz2
47-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lMid2\
48-ps_pe069_DAZ_Chnnls.pz2
48-ps_pe069_DAZ_ERC.pz2
48-ps_pe069_DAZ_Grps.pz2
48-ps_pe069inj_Chnnls.pz2
48-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lMid3\
49-ps_pe069_DAZ_Chnnls.pz2
49-ps_pe069_DAZ_ERC.pz2
49-ps_pe069_DAZ_Grps.pz2
49-ps_pe069inj_Chnnls.pz2
49-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lowerJaw\
10-ps_pe069_DAZ_ERC.pz2
10-ps_pe069_DAZ_Grps.pz2
10-ps_pe069inj_Chnnls.pz2
10-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lPinky1\
53-ps_pe069_DAZ_Chnnls.pz2
53-ps_pe069_DAZ_ERC.pz2
53-ps_pe069_DAZ_Grps.pz2
53-ps_pe069inj_Chnnls.pz2
53-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lPinky2\
54-ps_pe069_DAZ_Chnnls.pz2
54-ps_pe069_DAZ_ERC.pz2
54-ps_pe069_DAZ_Grps.pz2
54-ps_pe069inj_Chnnls.pz2
54-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lPinky3\
55-ps_pe069_DAZ_Chnnls.pz2
55-ps_pe069_DAZ_ERC.pz2
55-ps_pe069_DAZ_Grps.pz2
55-ps_pe069inj_Chnnls.pz2
55-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lRing1\
50-ps_pe069_DAZ_Chnnls.pz2
50-ps_pe069_DAZ_ERC.pz2
50-ps_pe069_DAZ_Grps.pz2
50-ps_pe069inj_Chnnls.pz2
50-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lRing2\
51-ps_pe069_DAZ_Chnnls.pz2
51-ps_pe069_DAZ_ERC.pz2
51-ps_pe069_DAZ_Grps.pz2
51-ps_pe069inj_Chnnls.pz2
51-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lRing3\
52-ps_pe069_DAZ_Chnnls.pz2
52-ps_pe069_DAZ_ERC.pz2
52-ps_pe069_DAZ_Grps.pz2
52-ps_pe069inj_Chnnls.pz2
52-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lShin\
61-ps_pe069_DAZ_Chnnls.pz2
61-ps_pe069_DAZ_ERC.pz2
61-ps_pe069_DAZ_Grps.pz2
61-ps_pe069inj_Chnnls.pz2
61-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lShldr\
38-ps_pe069_DAZ_Chnnls.pz2
38-ps_pe069_DAZ_ERC.pz2
38-ps_pe069_DAZ_Grps.pz2
38-ps_pe069inj_Chnnls.pz2
38-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lThigh\
60-ps_pe069_DAZ_Chnnls.pz2
60-ps_pe069_DAZ_ERC.pz2
60-ps_pe069_DAZ_Grps.pz2
60-ps_pe069inj_Chnnls.pz2
60-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lThumb1\
41-ps_pe069_DAZ_Chnnls.pz2
41-ps_pe069_DAZ_ERC.pz2
41-ps_pe069_DAZ_Grps.pz2
41-ps_pe069inj_Chnnls.pz2
41-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lThumb2\
42-ps_pe069_DAZ_Chnnls.pz2
42-ps_pe069_DAZ_ERC.pz2
42-ps_pe069_DAZ_Grps.pz2
42-ps_pe069inj_Chnnls.pz2
42-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lThumb3\
43-ps_pe069_DAZ_Chnnls.pz2
43-ps_pe069_DAZ_ERC.pz2
43-ps_pe069_DAZ_Grps.pz2
43-ps_pe069inj_Chnnls.pz2
43-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\lToe\
63-ps_pe069_DAZ_Chnnls.pz2
63-ps_pe069_DAZ_ERC.pz2
63-ps_pe069_DAZ_Grps.pz2
63-ps_pe069inj_Chnnls.pz2
63-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\neck\
04-ps_pe069_DAZ_Chnnls.pz2
04-ps_pe069_DAZ_ERC.pz2
04-ps_pe069_DAZ_Grps.pz2
04-ps_pe069inj_Chnnls.pz2
04-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rCollar\
18-ps_pe069_DAZ_Chnnls.pz2
18-ps_pe069_DAZ_ERC.pz2
18-ps_pe069_DAZ_Grps.pz2
18-ps_pe069inj_Chnnls.pz2
18-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rEye\
07-ps_pe069_DAZ_Chnnls.pz2
07-ps_pe069_DAZ_Grps.pz2
07-ps_pe069inj_Chnnls.pz2
07-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rFoot\
58-ps_pe069_DAZ_Chnnls.pz2
58-ps_pe069_DAZ_ERC.pz2
58-ps_pe069_DAZ_Grps.pz2
58-ps_pe069inj_Chnnls.pz2
58-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rForeArm\
20-ps_pe069_DAZ_Chnnls.pz2
20-ps_pe069_DAZ_ERC.pz2
20-ps_pe069_DAZ_Grps.pz2
20-ps_pe069inj_Chnnls.pz2
20-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rHand\
21-ps_pe069_DAZ_Chnnls.pz2
21-ps_pe069_DAZ_ERC.pz2
21-ps_pe069_DAZ_Grps.pz2
21-ps_pe069inj_Chnnls.pz2
21-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rIndex1\
25-ps_pe069_DAZ_Chnnls.pz2
25-ps_pe069_DAZ_ERC.pz2
25-ps_pe069_DAZ_Grps.pz2
25-ps_pe069inj_Chnnls.pz2
25-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rIndex2\
26-ps_pe069_DAZ_Chnnls.pz2
26-ps_pe069_DAZ_ERC.pz2
26-ps_pe069_DAZ_Grps.pz2
26-ps_pe069inj_Chnnls.pz2
26-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rIndex3\
27-ps_pe069_DAZ_Chnnls.pz2
27-ps_pe069_DAZ_ERC.pz2
27-ps_pe069_DAZ_Grps.pz2
27-ps_pe069inj_Chnnls.pz2
27-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rMid1\
28-ps_pe069_DAZ_Chnnls.pz2
28-ps_pe069_DAZ_ERC.pz2
28-ps_pe069_DAZ_Grps.pz2
28-ps_pe069inj_Chnnls.pz2
28-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rMid2\
29-ps_pe069_DAZ_Chnnls.pz2
29-ps_pe069_DAZ_ERC.pz2
29-ps_pe069_DAZ_Grps.pz2
29-ps_pe069inj_Chnnls.pz2
29-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rMid3\
30-ps_pe069_DAZ_Chnnls.pz2
30-ps_pe069_DAZ_ERC.pz2
30-ps_pe069_DAZ_Grps.pz2
30-ps_pe069inj_Chnnls.pz2
30-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rPinky1\
34-ps_pe069_DAZ_Chnnls.pz2
34-ps_pe069_DAZ_ERC.pz2
34-ps_pe069_DAZ_Grps.pz2
34-ps_pe069inj_Chnnls.pz2
34-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rPinky2\
35-ps_pe069_DAZ_Chnnls.pz2
35-ps_pe069_DAZ_ERC.pz2
35-ps_pe069_DAZ_Grps.pz2
35-ps_pe069inj_Chnnls.pz2
35-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rPinky3\
36-ps_pe069_DAZ_Chnnls.pz2
36-ps_pe069_DAZ_ERC.pz2
36-ps_pe069_DAZ_Grps.pz2
36-ps_pe069inj_Chnnls.pz2
36-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rRing1\
31-ps_pe069_DAZ_Chnnls.pz2
31-ps_pe069_DAZ_ERC.pz2
31-ps_pe069_DAZ_Grps.pz2
31-ps_pe069inj_Chnnls.pz2
31-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rRing2\
32-ps_pe069_DAZ_Chnnls.pz2
32-ps_pe069_DAZ_ERC.pz2
32-ps_pe069_DAZ_Grps.pz2
32-ps_pe069inj_Chnnls.pz2
32-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rRing3\
33-ps_pe069_DAZ_Chnnls.pz2
33-ps_pe069_DAZ_ERC.pz2
33-ps_pe069_DAZ_Grps.pz2
33-ps_pe069inj_Chnnls.pz2
33-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rShin\
57-ps_pe069_DAZ_Chnnls.pz2
57-ps_pe069_DAZ_ERC.pz2
57-ps_pe069_DAZ_Grps.pz2
57-ps_pe069inj_Chnnls.pz2
57-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rShldr\
19-ps_pe069_DAZ_Chnnls.pz2
19-ps_pe069_DAZ_ERC.pz2
19-ps_pe069_DAZ_Grps.pz2
19-ps_pe069inj_Chnnls.pz2
19-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rThigh\
56-ps_pe069_DAZ_Chnnls.pz2
56-ps_pe069_DAZ_ERC.pz2
56-ps_pe069_DAZ_Grps.pz2
56-ps_pe069inj_Chnnls.pz2
56-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rThumb1\
22-ps_pe069_DAZ_Chnnls.pz2
22-ps_pe069_DAZ_ERC.pz2
22-ps_pe069_DAZ_Grps.pz2
22-ps_pe069inj_Chnnls.pz2
22-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rThumb2\
23-ps_pe069_DAZ_Chnnls.pz2
23-ps_pe069_DAZ_ERC.pz2
23-ps_pe069_DAZ_Grps.pz2
23-ps_pe069inj_Chnnls.pz2
23-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rThumb3\
24-ps_pe069_DAZ_Chnnls.pz2
24-ps_pe069_DAZ_ERC.pz2
24-ps_pe069_DAZ_Grps.pz2
24-ps_pe069inj_Chnnls.pz2
24-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\rToe\
59-ps_pe069_DAZ_Chnnls.pz2
59-ps_pe069_DAZ_ERC.pz2
59-ps_pe069_DAZ_Grps.pz2
59-ps_pe069inj_Chnnls.pz2
59-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\tongue01\
12-ps_pe069_DAZ_Chnnls.pz2
12-ps_pe069_DAZ_ERC.pz2
12-ps_pe069_DAZ_Grps.pz2
12-ps_pe069inj_Chnnls.pz2
12-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\tongue02\
13-ps_pe069_DAZ_Chnnls.pz2
13-ps_pe069_DAZ_ERC.pz2
13-ps_pe069_DAZ_Grps.pz2
13-ps_pe069inj_Chnnls.pz2
13-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\tongue03\
14-ps_pe069_DAZ_Chnnls.pz2
14-ps_pe069_DAZ_ERC.pz2
14-ps_pe069_DAZ_Grps.pz2
14-ps_pe069inj_Chnnls.pz2
14-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\tongue04\
15-ps_pe069_DAZ_Chnnls.pz2
15-ps_pe069_DAZ_ERC.pz2
15-ps_pe069_DAZ_Grps.pz2
15-ps_pe069inj_Chnnls.pz2
15-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\tongue05\
16-ps_pe069_DAZ_Chnnls.pz2
16-ps_pe069_DAZ_ERC.pz2
16-ps_pe069_DAZ_Grps.pz2
16-ps_pe069inj_Chnnls.pz2
16-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\tongueBase\
11-ps_pe069_DAZ_Chnnls.pz2
11-ps_pe069_DAZ_ERC.pz2
11-ps_pe069_DAZ_Grps.pz2
11-ps_pe069inj_Chnnls.pz2
11-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\tongueTip\
17-ps_pe069_DAZ_Chnnls.pz2
17-ps_pe069_DAZ_ERC.pz2
17-ps_pe069_DAZ_Grps.pz2
17-ps_pe069inj_Chnnls.pz2
17-ps_pe069inj_Grps.pz2
\Runtime\libraries\!DAZ\Victoria 4\upperJaw\
09-ps_pe069inj_Chnnls.pz2
09-ps_pe069inj_Grps.pz2
\Runtime\libraries\Character\
\Runtime\libraries\Character\DAZ People\
Victoria 4.2.cr2
Victoria 4.2.png
\Runtime\libraries\Pose\
\Runtime\libraries\Pose\DAZ's Victoria 4\
\Runtime\libraries\Pose\DAZ's Victoria 4\General Poses\
V4 Arms Raised 01.png
V4 Arms Raised 01.pz2
V4 Contraposto 01.png
V4 Contraposto 01.pz2
V4 Fashion 01.png
V4 Fashion 01.pz2
V4 Kneeling 01.png
V4 Kneeling 01.pz2
V4 Looking 01.png
V4 Looking 01.pz2
V4 Pensive 02.png
V4 Pensive 02.pz2
V4 Reclining 01.png
V4 Reclining 01.pz2
V4 Running 01.png
V4 Running 01.pz2
V4 Seated 01.png
V4 Seated 01.pz2
V4 Walking 01.png
V4 Walking 01.pz2
\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing\
!Magnetize to V4.png
!Magnetize to V4.pz2
Magnetize to V4 1.png
Magnetize to V4 1.pz2
Magnetize to V4 2.png
Magnetize to V4 2.pz2
Magnetize to V4 3.png
Magnetize to V4 3.pz2
Magnetize to V4 4.png
Magnetize to V4 4.pz2
Magnetize to V4 5.png
Magnetize to V4 5.pz2
Magnetize to V4 6.png
Magnetize to V4 6.pz2
Magnetize to V4 7.png
Magnetize to V4 7.pz2
Magnetize to V4 8.png
Magnetize to V4 8.pz2
Magnetize to V4 9.png
Magnetize to V4 9.pz2
\Runtime\libraries\Pose\DAZ's Victoria 4\MATerials Sample-Res\
!All_Mapless.png
!All_Mapless.pz2
!All_Natural_BKN.png
!All_Natural_BKN.pz2
!All_Natural_NG.png
!All_Natural_NG.pz2
\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\
INJ Base V4.png
INJ Base V4.pz2
REM Base V4.png
REM Base V4.pz2
\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Base\
AA (Odd).png
AA (Odd).pz2
BrowInnerUp-Down.png
BrowInnerUp-Down.pz2
BrowInnerUp-DownL.png
BrowInnerUp-DownL.pz2
BrowInnerUp-DownR.png
BrowInnerUp-DownR.pz2
BrowOuterUp-Down.png
BrowOuterUp-Down.pz2
BrowOuterUp-DownL.png
BrowOuterUp-DownL.pz2
BrowOuterUp-DownR.png
BrowOuterUp-DownR.pz2
BrowSqueeze.png
BrowSqueeze.pz2
BrowUp-Down.png
BrowUp-Down.pz2
BrowUp-DownL.png
BrowUp-DownL.pz2
BrowUp-DownR.png
BrowUp-DownR.pz2
CheekCreaseL.png
CheekCreaseL.pz2
CheekCreaseR.png
CheekCreaseR.pz2
CheekEyeFlexL.png
CheekEyeFlexL.pz2
CheekEyeFlexR.png
CheekEyeFlexR.pz2
CheekFlexL.png
CheekFlexL.pz2
CheekFlexR.png
CheekFlexR.pz2
CheeksBalloon.png
CheeksBalloon.pz2
CheeksBalloonPucker.png
CheeksBalloonPucker.pz2
CheeksCrease.png
CheeksCrease.pz2
CheeksEyeFlex.png
CheeksEyeFlex.pz2
CheeksFlex.png
CheeksFlex.pz2
DeformerStrength.png
DeformerStrength.pz2
EH (Ed).png
EH (Ed).pz2
ER (hURt).png
ER (hURt).pz2
EyeCorneaBulge.png
EyeCorneaBulge.pz2
EyeIrisAlign.png
EyeIrisAlign.pz2
EyeIrisBulge.png
EyeIrisBulge.pz2
EyeIrisConvexity.png
EyeIrisConvexity.pz2
EyeIrisSize.png
EyeIrisSize.pz2
EyeLidBottomUp-DownL.png
EyeLidBottomUp-DownL.pz2
EyeLidBottomUp-DownR.png
EyeLidBottomUp-DownR.pz2
EyeLidTopUp-DownL.png
EyeLidTopUp-DownL.pz2
EyeLidTopUp-DownR.png
EyeLidTopUp-DownR.pz2
EyeOpen-CloseL.png
EyeOpen-CloseL.pz2
EyeOpen-CloseR.png
EyeOpen-CloseR.pz2
EyePupilDialate.png
EyePupilDialate.pz2
EyePupilSlit.png
EyePupilSlit.pz2
EyesOpen-Close.png
EyesOpen-Close.pz2
EyeSquintL.png
EyeSquintL.pz2
EyeSquintR.png
EyeSquintR.pz2
EyesSquint.png
EyesSquint.pz2
F (Fee).png
F (Fee).pz2
George.png
George.pz2
HeadHairBun.png
HeadHairBun.pz2
HeadHairShort.png
HeadHairShort.pz2
IH (It).png
IH (It).pz2
IY (Eat).png
IY (Eat).pz2
JawIn-Out.png
JawIn-Out.pz2
JawSide-Side.png
JawSide-Side.pz2
John.png
John.pz2
K (Key).png
K (Key).pz2
L (Lee).png
L (Lee).pz2
LipBottomIn-Out.png
LipBottomIn-Out.pz2
LipBottomIn-OutL.png
LipBottomIn-OutL.pz2
LipBottomIn-OutR.png
LipBottomIn-OutR.pz2
LipBottomUp-Down.png
LipBottomUp-Down.pz2
LipBottomUp-DownL.png
LipBottomUp-DownL.pz2
LipBottomUp-DownR.png
LipBottomUp-DownR.pz2
LipsPart.png
LipsPart.pz2
LipsPartCenter.png
LipsPartCenter.pz2
LipsPucker.png
LipsPucker.pz2
LipsPuckerWide.png
LipsPuckerWide.pz2
LipTopUp-Down.png
LipTopUp-Down.pz2
LipTopUp-DownL.png
LipTopUp-DownL.pz2
LipTopUp-DownR.png
LipTopUp-DownR.pz2
M (Me).png
M (Me).pz2
MaleBody NoScale.png
MaleBody NoScale.pz2
MaleBody.png
MaleBody.pz2
MouthCornerUp-Down.png
MouthCornerUp-Down.pz2
MouthNarrow.png
MouthNarrow.pz2
MouthNarrowL.png
MouthNarrowL.pz2
MouthNarrowR.png
MouthNarrowR.pz2
MouthOpen.png
MouthOpen.pz2
MouthOpenWide.png
MouthOpenWide.pz2
MouthSide-Side.png
MouthSide-Side.pz2
MouthSmile-Frown.png
MouthSmile-Frown.pz2
MouthSmile-FrownL.png
MouthSmile-FrownL.pz2
MouthSmile-FrownR.png
MouthSmile-FrownR.pz2
MouthSmileOpen.png
MouthSmileOpen.pz2
MouthSmileSimple.png
MouthSmileSimple.pz2
MouthSneer-Pout.png
MouthSneer-Pout.pz2
MouthSneer-PoutL.png
MouthSneer-PoutL.pz2
MouthSneer-PoutR.png
MouthSneer-PoutR.pz2
NoseWrinkle.png
NoseWrinkle.pz2
NostrilsFlare.png
NostrilsFlare.pz2
OW (OAt).png
OW (OAt).pz2
Paul.png
Paul.pz2
S (Sea).png
S (Sea).pz2
SH (SHe).png
SH (SHe).pz2
T (Tea).png
T (Tea).pz2
TH (Theta).png
TH (Theta).pz2
TongueBaseUp-Down.png
TongueBaseUp-Down.pz2
TongueLength.png
TongueLength.pz2
TongueSide-Side.png
TongueSide-Side.pz2
TongueThickness.png
TongueThickness.pz2
TongueTipUp-Down.png
TongueTipUp-Down.pz2
TongueUp-Down.png
TongueUp-Down.pz2
TongueWidth.png
TongueWidth.pz2
UW (tWO).png
UW (tWO).pz2
W (We).png
W (We).pz2
\Runtime\textures\
\Runtime\textures\DAZ\
\Runtime\textures\DAZ\Characters\
\Runtime\textures\DAZ\Characters\MilWom\
\Runtime\textures\DAZ\Characters\MilWom\V4\
V4SmplEyesM.jpg
V4SmplEyesTr.jpg
V4SmplEyeSurfcM.jpg
V4SmplEyeSurfcTr.jpg
V4SmplFaceM.jpg
V4SmplFaceM_BKN.jpg
V4SmplLashesTr.jpg
V4SmplLimbsM.jpg
V4SmplMouthM.jpg
V4SmplTorsoM_BKN.jpg
V4SmplTorsoM_NG.jpg
DAZ Studio Listing
\People\
\People\Victoria 4\
\People\Victoria 4\Materials\
\People\Victoria 4\Materials\V4 Sample-Res\
!All_Mapless.dsb
!All_Mapless.dsb.png
!All_Natural_BKN.dsb
!All_Natural_BKN.dsb.png
!All_Natural_NG.dsb
!All_Natural_NG.dsb.png
\People\Victoria 4\Poses\
\People\Victoria 4\Poses\V4 General\
V4 Arms Raised 01.dsb
V4 Arms Raised 01.dsb.png
V4 Contraposto 01.dsb
V4 Contraposto 01.dsb.png
V4 Fashion 01.dsb
V4 Fashion 01.dsb.png
V4 Kneeling 01.dsb
V4 Kneeling 01.dsb.png
V4 Looking 01.dsb
V4 Looking 01.dsb.png
V4 Pensive 02.dsb
V4 Pensive 02.dsb.png
V4 Reclining 01.dsb
V4 Reclining 01.dsb.png
V4 Running 01.dsb
V4 Running 01.dsb.png
V4 Seated 01.dsb
V4 Seated 01.dsb.png
V4 Walking 01.dsb
V4 Walking 01.dsb.png
Product: The Sentinels of the Forest
Product Code: ps_ac1558b
DAZ Original: YES
Created By: Sarsa
Released: March 14, 2006
Note to P4 users:
Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.
Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support
Thank you and enjoy your new products!
DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170
DAZ Trees
\Runtime\
\Runtime\Geometries\
\Runtime\Geometries\DAZTrees\
blcottonwood.obj
blcottonwoodleaves.obj
blmaple.obj
blmapleleaves.obj
bloak.obj
bloakleaves.obj
blsycamore.obj
blsycamoreleaves.obj
blweeping_willow.obj
blwillowleaves.obj
————————————————–
\Runtime\libraries\
\Runtime\libraries\character\
\Runtime\libraries\character\DAZ Trees\
Cottonwood.cr2
Cottonwood_leaves.cr2
Maple.cr2
Maple_leaves.cr2
Oak.cr2
Oak_leaves.cr2
Sycamore.cr2
Sycamore_leaves.cr2
Willow.cr2
Willow_leaves.cr2
Cottonwood.rsr
Cottonwood_leaves.rsr
Maple.rsr
Maple_leaves.rsr
Oak.rsr
Oak_leaves.rsr
Sycamore.rsr
Sycamore_leaves.rsr
Willow.rsr
Willow_leaves.rsr
————————————————–
\Runtime\libraries\Pose\
\Runtime\libraries\Pose\!DAZTrees\
CottonwoodLeaves.pz2
CottonwoodTrunk-P4.pz2
CottonwoodTrunk-PP.pz2
MapleLeaves.pz2
MapleTrunk-P4.pz2
MapleTrunk-PP.pz2
OakLeaves.pz2
OakTrunk-P4.pz2
OakTrunk-PP.pz2
SycamoreLeaves.pz2
SycamoreTrunk-P4.pz2
SycamoreTrunk-PP.pz2
WillowLeaves.pz2
WillowTrunk-P4.pz2
WillowTrunk-PP.pz2
CottonwoodLeaves.rsr
CottonwoodTrunk-P4.rsr
CottonwoodTrunk-PP.rsr
MapleLeaves.rsr
MapleTrunk-P4.rsr
MapleTrunk-PP.rsr
OakLeaves.rsr
OakTrunk-P4.rsr
OakTrunk-PP.rsr
SycamoreLeaves.rsr
SycamoreTrunk-P4.rsr
SycamoreTrunk-PP.rsr
WillowLeaves.rsr
WillowTrunk-P4.rsr
WillowTrunk-PP.rsr
————————————————–
\Runtime\textures\
\Runtime\textures\DAZ\
\Runtime\textures\DAZ\DazTrees\
CottonWoodLeaf01.jpg
CottonWoodLeaf01T.jpg
CottonWoodLeaf02.jpg
CottonWoodLeaf02T.jpg
CottonwoodTrunk.jpg
CottonwoodTrunkB.jpg
MapleLeaf01.jpg
MapleLeaf01T.jpg
MapleLeaf02.jpg
MapleLeaf02T.jpg
MapleTrunk.jpg
MapleTrunkB.jpg
OakLeaves01.jpg
OakLeaves01T.jpg
OakLeaves02.jpg
OakLeaves02T.jpg
OakTrunk.jpg
OakTrunkB.jpg
SycamoreLeaf01.jpg
SycamoreLeaf01T.jpg
SycamoreLeaf02.jpg
SycamoreLeaf02T.jpg
SycamoreTrunk.jpg
SycamoreTrunkB.jpg
WillowLeaf01.jpg
WillowLeaf01T.jpg
WillowLeaf02.jpg
WillowLeaf02T.jpg
WillowTrunk.jpg
WillowTrunkB.jpg
————————————————–
\Runtime\WebLinks\
\Runtime\WebLinks\DAZ Productions, Inc\
DAZ Free Weekly Download.pzs
DAZ Platinum Club.pzs
DAZ3D.pzs
Mimic Voice Software.pzs