Product: Shades of Atlantis: Arcane Brotherhood
Product Code: ps_tx2451b
Programs Supported: Poser 5+, DAZ|Studio
DAZ Original: No
Published Artists: Arien
Released: November 2008
For full size promotional images, visit the Arcane Brotherhood Gallery
Arcane Brotherhood consists of 4 textures sets for the Cobalt Hierophant and includes:
To apply the specific high-end materials for either Poser or DAZ|Studio, go to Pose\ShadesOFAtlantis\Arcan Brotherhood, and select the required MAT pose.
NOTE: If you are using Poser 5 or 6, you should use the mats included in a specific folder marked accordingly. Poser sometimes can have issues reading the TIFs that were used to obtain the best results with displacements in Poser 7 and above, so separate versions using jpgs were made.
The Poser materials use advance shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled.
The Studio materials use the Elite Human Surface Shader, and require you to have the latest version properly installed; if in doubt, re-download either one of the Elite Textures or HSS on its own from your account, and re-install.
As part of a new functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded.
The set uses HSS shader presets to obtain better results. Be aware that you need the Human Surface Shader to be able to use these (available with any of the Elite Textures, and separately as ds_ap47), and also that the render times might be longer.
Metal is reflective, and the native Studio materials have been set up taking this into account. However, this means that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect. If you find that you need your metals to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you.
Also be aware that the raytraced reflections will make your renders longer. If you want the metal to reflect less, reduce the reflection percentage in your surfaces, or you can change the colour and use a reflection map instead. Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene.