With this pack you will get a complete character and texture set for Michael 4, in medium and high-res versions. The specialty of Sang M4 is not only that he is wholly original and 100% unique from any other texture set on the market, anywhere - you also get carefully handcrafted vein displacement maps for M4's torso and even 2 different maps for the limbs, with very curvy and with straighter veins. You can decide if you want to have them fully visible with the “Veins High” MATs (good for strained poses) or with only the veins on hands and feet visible via “VeinsLow” MATs - good for a more natural look of M4 in most casual poses.
Included are a shaven face and an unshaven face with a small moustache, 9 unique eye options and a genital texture with trans and displacement maps in high/medium resolution. There are no mirrored body parts in this texture set, every detail is unique, from different facial and torso halves, eyes, elbows to hands, knees and feet. All textures were created in Maxon's Bodypaint 3.0 and Photoshop CS3 using photos from a shooting made by Antonio Rodriguez (ProFotograf) with a Thai male model in August 2007. All promotional images were rendered in DAZ Studio. The Light Presets for Poser and DAZ Studio used in the promo store images are included.
For all those who had problems with the annoying Poser message “This is not a valid Poser file” while using Sang's INJ/REM files - please download and install the product again, this should solve the problem.
EXPLANATION OF THE SANG MAT FILES:
Poser 6 and above and/or DAZ Studio 2.3.x
Needed Files: Michael 4, M4 Morphs++, Omnifreaker's UberEnvironment DS Light Shader
Unzip to your runtime folder and everything should be placed automatically. If you want to place the files by hand, please see the included file list.
Usage Tips or Limitations:
Please be aware that Poser/DS needs extensive amounts of RAM when you work with the high-res version of Sang. If DS/Poser refuses/shuts down, please use Sang's medium textures.
A Cool Tip:
Make sure that you always place a light source visible in front of the eyes, lights have to be placed in front of the face in order to get a fine and more realistic looking figure.