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4blueyes IBL Darks

  <body> <font face="Arial, Helvetica, sans-serif"> <table width="80%" border="0" cellpadding="5"> <tr>   <td rowspan="7" valign="middle" align="center"><div align="right"><img src="" /></td> </tr> <tr> <td bgcolor="#7E9E9D"><b>Product:</b></td> <td bgcolor="#D7E1E1"><a href=''>4blueyes IBL Darks</a></td> </tr> <tr> <td bgcolor="#7E9E9D"><b>Product Code:</b></td>   <td bgcolor="#D7E1E1">ps_ap197b</td> </tr> <tr> <td bgcolor="#7E9E9D"><b>DAZ Original:</b></td> <td bgcolor='#D7E1E1'>NO</td> </tr> <tr>   <td bgcolor='#7E9E9D'><b>Created By:</b></td> <td bgcolor='#D7E1E1'>4blueyes</td> </tr> <tr> <td bgcolor="#7E9E9D"><b>Released:</b></td> <td bgcolor="#D7E1E1">October 30, 2007</td> </tr>   </table> <hr width="85%" align="left" /> <table width="80%" border="0" cellpadding="5"> <tr> <td bgcolor="#7E9E9D"><font color="#FFFFFF"><b>Product Information</b></font></td> </tr> <tr> <td>   <ul> <li>You can find new icons for loading this product in the following Poser libraries:</li> <ul> <li>Light: "4blueyes_IBL_Darks" </ul>   </td> </tr> <tr><td>&nbsp;</td></tr>   <tr> <td bgcolor="#7E9E9D"><font color="#FFFFFF"><b>Product Notes</b></font></td> </tr> <tr> <td> <ul> <li>System Requirements:</li> <ul> <li>Poser 6/7 - the one that supports IBL</li> <li>The set does NOT work in DAZ Studio!</li> </ul> <li>Usage Tips or Limitations:</li> <ul> <li>Remember to delete the lights completely before loading new lights!</li> <ul> <li>You can do that manually or with the help of the "deleteLight" script in the Sripts: Utility tab in Poser 6 or 7.</li> <li>You might also find various freebie python scripts to do so.</li> </ul> <li>The light rigs consists mainly of the following lights:</li> <ul> <li>The IBL light - you can ignore the light as moving it will not change light direction in the scene. It is used as a diffuse light source for the objects to be lit from every angle without leaving unnatural looking unlit parts that are common in Poser lighting. This light cannot be used as a light to throw shadows!</li> <ul> <li>The IBL light has the ambient occlusion turned ON. If you want to make quick trial renders - remember to click the AO off before rendering.</li> </ul> <li>The Side, Fill, and Face lights - the light sources in the scene, they are the sources of the shadow and also used to add some specularity to the textures. You can move these lights to change the direction of the light.</li> <ul> <li>The Face light (called Main Light in Crypt rig) is a spot light and is parented to the Head of the first figure in the scene and follows the Head moves, so make sure that your main figure is selected when you load the lights.</li> <li>The Fill light - a spooky blueish light that casts a moon-like side color that adds to the realism in the scenes. You can move it around the scene too, but try to use it on the side-back of the models so that the Fill and Side lights do not combine to wash the colors out.</li> <li>The Fill, Side and Face lights have Raytraced shadows ON. If you want to render the shadows, please remember to turn the Raytracing and Cast Shadows ON in your Poser Render preferences. REMEMBER that it will increase render times significantly, especially if you have transmapped hair in the scene! It is better sometimes to turn OFF "Visible in Raytracing" and "Cast shadows" in the hair Properties tab.</li> </ul> </ul>   <li>Be careful in using the lights with transmapped hair in scenes with raytraced shadows and AO turned on - it might result in significant rendertimes. The results are worth the wait though :)</li> <li>Differences among the light rigs included in the product:</li> <ul> <li>"Crypt" light rig is created for indoor/outdoor/theatrical lighting conditions simulation. It has weak fill light and strong spot light that points to the upper part of the figure.</li> <li>"Portrait" light rig is creted for face closeups. It has strong fill light and very narrow spot light that points to the head of the figure.</li>   <li>"VampireLight" is light rig created for simulating outdoor night lighting conditions. It has strong fill light and strong spot light that points to the most of the figure.</li> </ul> <li>The lights work the best with characters that have complex shaders on them.</li> </ul> </ul> </td> </tr> </table> <hr width="85%" align="left" /> <br />     </font> </body>