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Little Miss Practical!
RGUS Render

Ok, Ok, I'm working on it….
I thought I had few more hours before the product is in the store.

In the meantime, if you have any questions, I have a commons thread about the product:


  • V4 Base model required.
  • Following morphs and characters recommended and supported: V4++, Aiko4, The Girl 4, V4 Elite, V4 Male, She Freak. Custom Characters: Alice, GND, Pretty IV Base, Evolution Eve Van Helsing morph.
  • DAZ Studio 3.x or Poser 6 and up recommended.
  • Product may work in, but has not been thoroughly tested and textures aren't optimized for earlier versions of DS or Poser.


  • Load V4 into the scene and inject desired morphs.
  • For either of the boots, be sure to apply “Prep V4 feet” pose to your V4, provided with the product.
  • Remaining pieces, such as shorts, tie top, hair etc. require no additional figure prep.
  • Morph and pose your character and boots as desired.

  • POSER:
  • Load V4 into the scene and inject desired morphs.
  • For either of the boots, be sure to apply “Prep V4 feet” pose to your V4, provided with the product.
  • Make sure V4 in your scene is selected prior to inserting each cr2 in your scene. This step is critical to ensure Superconforming and JCM's work properly.
  • Load desired cr2 into the scene.
  • Select the loaded object, and conform to V4
  • Make sure V4 in your scene is selected AGAIN, before inserting the next piece of clothing, hair or shoes in the scene. This is not needed for the Ladder or the Pedestal..


  • All CR2's will load with no materials applied. Once in the scene, please navigate to Toolgirl's MAT pose directory and apply desired mat poses. This will work for both, Poser and DS. In DS, pay specific attention that the scene object and the corresponding surface are both selected. Otherwise the material may not apply.
  • Alice, GND, Pretty Base and Helsing FBM's are not super conforming and will need to be manually dialed in clothing to match the figure.
  • Clothing items make use of JCM and Super conforming (crosstalk) features. It is recommended you follow the loading procedure outlined in quickstart instructions to ensure the morphs in the clothing link properly to those in the V4 figure. If the JCM or Super conforming link should break or not take for some reason, you may still use the Dial(s) in the BODY (or body part) group to manually morph the clothing as needed.
  • Clothing and especially poses are meant to be used with V4's IK chain and limits off.
  • Magnetizing clothing items to V4 is not required but may help prevent pokethru with some poses. It may make it worse in other cases. Use at your own discretion. This product also contains many loosen/tighten and adjust morphs to aid with fits in a wide range of poses.
  • StylingMorphs - these are the fun morphs, but can also aid in fitting. Please take you time to familiarize yourself with their look and function. The rest is up to your immagination. Not all styling dials will work well when mixed. What works together well is mostlu based on common sense.
  • LoosenTighten Morphs - these morphs aid in adjusting fit and correcting minor poke thru you may encounter with some poses.
  • BodyMorphs - Full Body Morphs to match those commonly used with V4 are included with the product. The dial setting values on these are best kept between 0 and 1. Higher or lower setting +/- can yield undesired results. However, you can often use the Loosen-Tighten and Styling Morphs to compensate.
  • “Discarded” and “hang on the hook” morph simulating crumpled up clothing is generally meant to be used on a free floating unconformed piece. Experimenting is encouraged and it may … or may not yield interesting results.
  • Poser and DAZ Studio materials have been assembled to work with medium intensity white light. For more refined results, specularity, reflection, diffusion and other shader parameters may need additional adjustments to perform best under your lighting of choice. This is normal. There are no “one size fits all” solutions for every shader/lighting combination.


  • HAIR - Toolgirl hair is only partial hair, it is meant to be used under the hardhat. We chose to make it a separate item from the hat, so each piece can be used separately. It may be possible to use the partial hair with other hats available for Poser, however, we have not tested it with any other hats.
  • Socks - Main purpose of the socks is to work with the Billy Boots. Socks can be used with either pair of boots, by conforming them and dialing respective morphs “Billy Boots” or “Hilly Boots” fit.
  • Boots - This set contains two pairs of boots. One is a more practical set, the “Billy Boots” and another in style of a construction girl Pin-Up, the “Hilly Boot”. Billy boots are meant to be used with socks, but can also be used without them, if that particular look is desired. Hilly Boots are meant to work without the socks, but socks can be squeezed in there if that particular look is desired. Boots are meant to be used with V4's toes and feet turned off. A utility pose to “Prep V4's feet” has been provided.
  • TieTop - Top also has a number of movement and adjustment morphs to allow for different looks and uses and fine tuning. Experimentation is encouraged. Please take time to play with the morph dials and learn what each one of them does. Top piping will not work with all poses. If adjustment morphs do not give you a desired look, we provided a morph to hide the piping. In certain poses forearm rotation may cause sleeve cufs to appear over rotated and 'broken'. Please use cuff rotate dials in the Adjustments section to fine tune cuff rotation. It is not necessary to magnetize the top. In some cases, magnetizing may produce pokethrough, as it is likely to interfere with Joint Correction Morphs (JCM's).
  • Toolbelt - Toolbelt has a number of moving parts and morphs, however, not all of them will work together at once. Please take time to get familiar with what each of them does. Toolbelt can be used with the shorts, without the shorts and even over other tight fitting pants available for V4. “Over the Shorts” morph is provided to assist with fitting the toolbelt over the shorts. The dangly strap tying the bottom of the holster is not meant to work in all cases. This is a limitation of Poser rigging. We provided a mat pose to turn it off when needed. Initially, the toolbelt loads with this strap turned invisible.
  • Tools - Even though we initially wanted to have tools with this set, it does not include small tools such as hammer, pliers, screwdrivers etc. We encourage the use of a Toolbox and Toolset available through DAZ, made by Valandar: This set was a DAZ freebie when initially released, and in light of it's wide availability and low cost we decided to not go forward with making of another, very similar looking set of tools. Valandars toolset is likely to be updated to include a smartpropped version of each tool.


  • Well, it's a big set. 10 meshes modeled for closeup renders with a ton of morphs in each. That's half of it.
  • The other half are the textures. Again, I make my sets to stand up well to closeup renders. This means that textures need to be detailed as well. I cut the texture down to a degree, but I tried not to go too far. Another reason is that there are many textures, and many pieces in the set. It all just adds up. Think of it as a Megapack.
  • Because of all this detail, this product is not likely to work well in mass scenes. Same happens with low polygon items, they don't look very good in closeups. This is the nature of 3D, may times there's no One Size Fits All solutions.


  • Make a copy of a …\runtime\libraries\Pose\Toolgirl\MATS directory. I usually name it “MATSDS2”
  • Delete .dsb files from the …\runtime\libraries\Pose\Toolgirl\MATSDS2 directory. This will leave you with Plain Poser .pz2 files which will load the textures onto the boots, in a normal DAZ Studio fashion. Specularity, bump and other material settings need to be optimized manually.
  • Free utility to convert DS3 materials to DS2 is available here: CPM-Create Poser Mats, however, we at BadKittehCo have not had a chance to use it, and are not able to offer advice on the subject. When we make the DS 2 mats they are handmade, with manual adjustment to various settings. This is because DS2 and DS3 materials typically do not use identical settings.


  • There is a known bug in DS and earlier that on occasion causes the mats to not load. This has been fixed in DS If you encounter this issue, the only known solution is to update your DS to


  • Filling this out as they become available. There should be a texture set in the works by Outoftouch, coming soon in Renderosity store.

Handy by Fratast
Catastrophe by Daventaki